Letter to the Naruto SL Community from the Creators of NCS
We are well aware of rival combat systems attempting to label NCS2 as “dead.” I can assure you, we are most certainly not! We are in the midst of performing some major restructuring, to address all of the issues the community has had with thus far. We have had great success in this regard.
Any attacks from rival system should be seen as desperation. They want NCS2 out of the way. We will not comply with them. You deserve better.
The incident of some NCS development team leaving, and as a result the removal of Iwakgaure, can be summarized as this: some members of the team did not agree with some of the clans being added, and those members threatened to leave if they didn’t get their way. NCS does not run like that. As a result, those particularly disgruntled members left and took what they could and did whatever they could to hinder future development of NCS.
The rest of the development team feel the community should be informed about the subject, as there have been many rumors and mentionings of what actually happened.
Down but not out. Despite a setback, Naruto Combat System version 2’s development is still on track, and the sim will soon be open for both business, combat, and roleplay. “People think we are dead,” Bioblaze Payne told SL Newspaper, “I just wanted to set the record straight.” A look at the NCS Official Mall District showed a shopping area constructed with some of the stores filled and the team looking for more. “I just opened up the sim,” Bioblaze explained.
Bioblaze went on to say his goal was to bring both elements of “massive multiplayer online” and “first-person shooter” to NCS2, “Everyone can make a prim fire from another prim. We are trying to bring meaning to it, melding both role-playing, with constant action, to combine a seamless yet, interesting form of playing that has yet to be named, on Second Life that is.”
Bioblaze showed a picture of the new HUD display, which was different from the previous version, “We are debating if to use countries or villages. We have yet to decide. We will be including a TOS (notecard) on creation of your character along, with a full database, to show your stats to your friends, and even look them up online, giving people not only control over their character, but actual Information on what they have purchased and objects they have won from tournaments, as well as other things.”
“Going along with this System, we are adding several styles of taijutsu along with almost fifteen Clans. We are sporting clans that are in the anime, not sticking ourselves to just the normal clans, but the clans that are within the anime and manga itself, branching off to where other Naruto combat Systems have yet to tread. By doing this, we are hoping to have a very in-depth system. People will no longer have 15 HUDs with 15 characters. They will have one HUD with one character, and may buy additional slots to store new character data.”
“We are not only implementing a new HUD, but we are also doing a Team-Based System and a Role-Playing Tool. You and your friends can attach a special HUD which will be very very low cost, and none of you will be able to damage each other on Role Playing Missions and SL Grid Wide Missions, allowing you to communicate off the radar. If you are familiar with Naruto, they have a Squad based system. With the Team HUD you will be able to make your own Squad so several team members can gain experience, as well as Different objects/items/stats from various missions/battles/tournaments. At the top you will be able to place your own Team name which will auto fill once you have all agreed on the Squad name. The Squads will have a one-time fee, and will be identified throughout Second Life by their name and picture. We will work on haven this also shows on the webpage, given a list of all the squads for every single village.” The HUD itself will still be free, “Never going to charge for it.”
Of the sim, Bioblaze explained everything should be up and running within a week, two weeks at most, “period.” He and his teammates, such as texture artist Syhon Hoxley, lead builder MeetThe Engineer, and Bioblaze’s partner Dark Broome were busy setting things up, “We’re currently working on a few juitsus.”
Bioblaze explained the HUD version in development could not be shown, “Too many people want to try and copy us. ... but the basic style of the artwork hasn’t changed. A basic idea of what’s to com. ... People want to be the best, and NCS2 is the best Naruto system combat-wise. We pull all the stops to get things done.”
Bixyl Shuftan
We are well aware of rival combat systems attempting to label NCS2 as “dead.” I can assure you, we are most certainly not! We are in the midst of performing some major restructuring, to address all of the issues the community has had with thus far. We have had great success in this regard.
Any attacks from rival system should be seen as desperation. They want NCS2 out of the way. We will not comply with them. You deserve better.
The incident of some NCS development team leaving, and as a result the removal of Iwakgaure, can be summarized as this: some members of the team did not agree with some of the clans being added, and those members threatened to leave if they didn’t get their way. NCS does not run like that. As a result, those particularly disgruntled members left and took what they could and did whatever they could to hinder future development of NCS.
The rest of the development team feel the community should be informed about the subject, as there have been many rumors and mentionings of what actually happened.
* * * * *
Down but not out. Despite a setback, Naruto Combat System version 2’s development is still on track, and the sim will soon be open for both business, combat, and roleplay. “People think we are dead,” Bioblaze Payne told SL Newspaper, “I just wanted to set the record straight.” A look at the NCS Official Mall District showed a shopping area constructed with some of the stores filled and the team looking for more. “I just opened up the sim,” Bioblaze explained.
Bioblaze went on to say his goal was to bring both elements of “massive multiplayer online” and “first-person shooter” to NCS2, “Everyone can make a prim fire from another prim. We are trying to bring meaning to it, melding both role-playing, with constant action, to combine a seamless yet, interesting form of playing that has yet to be named, on Second Life that is.”
Bioblaze showed a picture of the new HUD display, which was different from the previous version, “We are debating if to use countries or villages. We have yet to decide. We will be including a TOS (notecard) on creation of your character along, with a full database, to show your stats to your friends, and even look them up online, giving people not only control over their character, but actual Information on what they have purchased and objects they have won from tournaments, as well as other things.”
“Going along with this System, we are adding several styles of taijutsu along with almost fifteen Clans. We are sporting clans that are in the anime, not sticking ourselves to just the normal clans, but the clans that are within the anime and manga itself, branching off to where other Naruto combat Systems have yet to tread. By doing this, we are hoping to have a very in-depth system. People will no longer have 15 HUDs with 15 characters. They will have one HUD with one character, and may buy additional slots to store new character data.”
“We are not only implementing a new HUD, but we are also doing a Team-Based System and a Role-Playing Tool. You and your friends can attach a special HUD which will be very very low cost, and none of you will be able to damage each other on Role Playing Missions and SL Grid Wide Missions, allowing you to communicate off the radar. If you are familiar with Naruto, they have a Squad based system. With the Team HUD you will be able to make your own Squad so several team members can gain experience, as well as Different objects/items/stats from various missions/battles/tournaments. At the top you will be able to place your own Team name which will auto fill once you have all agreed on the Squad name. The Squads will have a one-time fee, and will be identified throughout Second Life by their name and picture. We will work on haven this also shows on the webpage, given a list of all the squads for every single village.” The HUD itself will still be free, “Never going to charge for it.”
Of the sim, Bioblaze explained everything should be up and running within a week, two weeks at most, “period.” He and his teammates, such as texture artist Syhon Hoxley, lead builder MeetThe Engineer, and Bioblaze’s partner Dark Broome were busy setting things up, “We’re currently working on a few juitsus.”
Bioblaze explained the HUD version in development could not be shown, “Too many people want to try and copy us. ... but the basic style of the artwork hasn’t changed. A basic idea of what’s to com. ... People want to be the best, and NCS2 is the best Naruto system combat-wise. We pull all the stops to get things done.”
Bixyl Shuftan
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