
Emilin Nakamori had a few things to say about her "Physical Machines, " and her hands-on research into the limits of Second Life physics.Continued in DESIGN

Emilin Nakamori had a few things to say about her "Physical Machines, " and her hands-on research into the limits of Second Life physics.
It's done. It's finished. It's there. The physics engine, this vital part of the server-side software that Linden Lab uses to control everything in Second Life has been upgraded from version 1 to 4.
Two months ago I was in a wild mood and tried the Havok4 Beta. I went out, rezzed about 100 go-karts on a nearly empty Beta sim and made them all physical. Now, you must know that under the old Havok1, this would almost certainly bring everything on that region to a near stop, if not crash the sim completely. I've seen it happen. But I must say, this first try with Havok4 really made me smile! Holy moly, what a big step this would mean. I won't say this test went as smooth as it would be in real life, but the go-karts actually fell down and tumbled down the hill. I could see it happen, and I even could still walk around!