Showing posts with label EOTB. Show all posts
Showing posts with label EOTB. Show all posts

Wednesday, May 12, 2010

Zindra Expo

The Zindra Community, dedicated to adult activities in Second Life, and Linden Lab, are proud to announce that the first Zindra Expo, a showcase of adult content, lifestyles and role play, begins (May 7) and runs through May 14th. Come visit ... anytime during the week to catch live performances, participate in contests, walk around the merchant displays, take classes, or listen to panel discussions. Celebrity guests include Abramelin Wolfe, an SL Business Innovator; Mistriss Vought, Femdom Author; and Kyra Roxan, Artist and Sculptor. For more information on the conference, visit the Zindra Community webpage.

The Zindra Community isn't the only Zindra-focused group in Second Life. Just last week, the Zindra Alliance
hosted a similar event called 'Zindra Unzipped.' Join these communities, on Facebook to learn more about upcoming events and activities from both Zindra groups!

To access adult rated land, your account needs to be 18+ verified and your maturity settings will need to be set at Adult.

To read the Linden blog post, go Here. *Caution* not all the links there are work-safe.

Sunday, May 2, 2010

Eye on the Blog: Enforcing the New Third-Party Viewer Policy

On March 31, 2010, M Linden announced an updated Second Life Terms of Service (TOS) that becomes effective on Friday, April 30th. We have incorporated our new Policy on Third-Party Viewers into the updated TOS. This Policy governs access to Second Life and our technical platform that supports Second Life by any third-party viewer, by which we mean any third-party software client, regardless of its source code, that logs into our servers. This includes software for viewing Second Life, any chat clients, utilities, bots, and proxies as well as applications that may not be listed in our Third-Party Viewer Directory. This policy does not place any restriction on modification or use of our viewer source code that we make available under the GPL. Rather, the policy sets out requirements for connecting to the Second Life service using a Third-Party Viewer, regardless of the viewer source code used, and for participating in our Third-Party Viewer Directory.

On Friday, we will begin enforcing the new Policy on Third Party Viewers. The steps we will take may include blocking viewers that do not comply with the new conditions for access to Second Life. We know that there are many compliant viewers in use -- beyond the seven that are currently listed on the Third-Party Viewer Directory -- and we will not interrupt their access to Second Life. The Third-Party Viewer Directory is the best place to find out whether the developer of the viewer that you are using has self-certified that the software complies with the new Policy.

We hope that this step will provide a safer and more secure Second Life environment for all Residents.

And, if you haven't yet tried Second Life Viewer 2, the official Second Life Viewer, then we encourage you to try it, now updated with additional performance and stability enhancements.

To view the blog post, Click Here.

Sunday, April 25, 2010

Second Life Viewers and the Third-Party Viewer Directory

For the Official Experience from Linden Lab
The Official Second Life Viewer

We at Linden Lab have optimized this viewer to help you have a safe, stable, and enjoyable experience in Second Life supported by our Customer Relations team.

The Snowglobe Viewer

We also support the Snowglobe viewer, which typically has new features not yet available in the official Second Life viewer. Developed jointly by Linden Lab and the open source community, this viewer may be somewhat less stable than the official Second Life viewer.

For a More Experimental Experience with a Third-Party Viewer

You may connect to Second Life using software released by a third-party developer. We have a Policy on Third-Party Viewers to help promote a positive and predictable experience for all Second Life Residents. However, because third-party viewers are not our viewers, we cannot guarantee that they will follow our rules. You are responsible for evaluating whether you want to use and share information with them.

The Third-Party Viewer Directory

To be listed in the Viewer Directory, a software developer must self-certify that it complies with Linden Lab policies. Beware of third-party viewers that are not in the Viewer Directory – they have either declined to self-certify or been refused for noncompliance with our policies.

The Third-Party Viewer Directory

Viewer Name - Developer Name
Emerald Viewer - Modular Systems
Kirstens Viewer - KirstenLee Cinquetti
METAbolt - Legolas Luke
Mobile Grid Client - Kurz Socke
omvviewer project - Robin Cornelius
Pocket Metaverse - Pocket Metaverse
Sparkle IM - Genkii KK

For Developers: How To Apply for the Viewer Directory

1. Your Second Life accounts must be in good standing, must not be suspended, and must not have been permanently banned or terminated.
2. You must have valid payment information on file with us or have been age verified by us.
3. Review our Policy on Third-Party Viewers and the Second Life Terms of Service.
4. Make sure you and your third-party viewer are in compliance with our policies.
5. Complete the application form and certify your compliance.

Disclaimer: Linden Lab makes no representations or warranties regarding any of the listed viewers or developers. These third-party viewers are not affiliated with or overseen by Linden Lab. Please take reasonable precautions, including virus scanning, before installing and using any of the listed viewers.

To view the blog page: Click Here, page from a link at the bottom of the Download page.

Saturday, February 27, 2010

New Third Party Viewer Policy Runs Into Backlash

At the same time as the Beta of it’s new viewer, Linden Labs also announced a new policy concerning the use of “third-party viewers in general,” such as the Emerald viewer. The Lindens say they are willing to accept the use of these viewers, though a number are raising questions about the wording of the policy.

The policy was a long list of legalese that this blue collar worker in real-life found hard to understand. Going through the Linden blog, readers expressed similar confusion. Some thought things looked fishy.

Well, not one single instance or version of the 3rd-party clients that I have ever seen or used can meet a strict interpretation of the new rules for an "approved" client, So you have, despite all your noise to the contrary, effectively banned ALL 3rd party clients, as they exist today. At least, banned their use by anyone that plays by the rules. The thieves will still use fake tags and pretend to be an LL-approved copy of Snowglobe and have a field day.

And you know what? LL's OWN CLIENTS can't pass those restrictions!

One of my friends came to me. He thought that the Lindens were making the use of a third party viewer punishable by suspension or ban, and pointed out an entry in the “Boy Lane” blog. Boy Lane called herself one of the people behind one of the 3rd party viewers, and had this to say:

What happened now however is going way too far beyond a reasonable policy. Besides making some clear statements about content "backup" LL also introduced some funny terms they could not legally enforce previously. Such as not using the generic term "life" which one has to explicitly agree upon by signing LL's new policy.

But unfortunately not all can be labeled "funny". To come to the (at least in my opinion) main point. LL introduced one killer clause:

7. Your Responsibility for Third-Party Viewers
If you are a user or Developer of Third-Party Viewers:

a. You are responsible for all uses you make of Third-Party Viewers, and if you are a Developer, you are also responsible for all Third-Party Viewers that you develop or distribute.


What this means is that a viewer developer has to take (legal) responsibility for any action of any viewer user. That's something GPL specifically allows to exclude, now LL forces such responsibility back to software developers. It is pretty much impossible for anyone to take such a responsibility. Besides many other questionable points this clause renders the whole 3rd party viewer policy unacceptable.

Boy Lane stated she refused to comply with the new policy, and recommended others stop using third party viewers, saying they were risking being banned from Second Life.

Tateru Nino in “Massively” called the new policy, “the worst day's work that we've seen come out of the Lab to-date. TPV policies have a number of glaring flaws, chief among which are multiple incompatibilities with the existing source licenses, so that you can't actually build and distribute a viewer from the open source code-base while simultaneously being in compliance with the TPV policies. That's quite an astonishing oversight. In fact, not a single release of the source-code made by Linden Lab to date complies with the TPV policies. An unmodified build from the trunk code-base would be violate the policies as they presently stand.”

Why were the new policies so poorly written? The question was summed up between comments between Tateru and one of her readers. He thought the Lindens were too proud to admit that their viewer was inferior to that others could build. Tateru thought this wasn’t the case, but rather a blunder, wondering if, “someone on the legal team just phoned this in half-asleep.”

Word is, Soft Linden is writing up a more clear policy. Hopefully this will clear up a good deal of confusion and suspicion, and quiet fears the Lindens are trying to ban third-party viewers without saying so.

To go to the Linden Blog post, Click Here

To go to the comments, Click Here.

Other sources: Massively, Boy Lane

Tuesday, February 23, 2010

Second Life Viewer 2.0 Beta Released

There’s been some talk about it in recent weeks, wondering what it might bring. Well, it’s finally arrived. The Beta for Second Life’s Viewer 2.0.

“Today, we're excited to announce the launch of Viewer 2 Beta, the next generation of Second Life viewers -- combining an easy browser-like experience with shared media capabilities -- providing what we believe is the best experience yet for accessing Second Life, and a new option to choose from among Viewer 1.23 and other Third Party Viewers. We looked carefully at the experience design of other successful social media and technology platforms--such as the web browser, Facebook, the iPhone, Twitter, etc.--and the key elements that enabled them to reach mass adoption. You'll see much of that thinking baked into new Viewer 2 experience design. Our primary goal was to create a more consumer-friendly viewer--an imperative to bring in a new wave of Second Life Residents. After all, more people in Second Life means that there will be more amazing content, more customers to purchase virtual goods, a thriving economy, more friends and communities, and we can do even more to improve the experience. All very good things for all of us.”

Taking a look, I saw they remembered Mac users, and downloaded the beta viewer. It was notable that the icon had a yellow bar with black stripes on the side, as if to signal “under construction.” It took a minute for the viewer to initially appear after double-clicking on the icon, though later on it came on normally. One friend when downloading it only got a string of binary code.

I managed to log on okay, but my friends list was a bit quirky, people listed as “waiting,” and I was cloudy. Eventually, the list appeared, though some were listed as offline whom later turned out were on. When I logged on later, there was no “waiting” period. My avatar remained a cloud, even on the second time I used the beta. So it looks like the beta needs improvement there.

Using the new viewer took some getting used to, and the side-to-side movement and crouch & jump buttons were missing from the movement toolbar. But there are interesting features. On the right of the screen are tabs, which can be clicked to open a window with information. Bringing up someone’s profile will reveal both their Second Life and real-life pictures (or what’s used in place of them), which can be useful for those who wish to better mix their virtual lives with their real ones. One’s teleport history is stored, so if you forgot to make a landmark at a place you visited the previous day, you can check the history to return.

One feature should be of great interest to non-human avatars, such as furries and tinies: Alpha Masks. Meant to be used in place of invisiprims, they can render parts of your avatar invisible. For digitgrade avatars, this means no “force field” effect around their shins.

Being cloudy the whole time, my impression the beta still needs a good deal of work. But it does have some cool features that show good potential for it.

For the complete Linden blog entry, Click Here. To go to continued comments, Click Here. To go to a Second Life Youtube about the Beta viewer, narrated by Epsy Linden, Click Here.

Bixyl Shuftan

Sunday, January 31, 2010

Linden Labs Purchases “Avatars Unite” Social Network Site “For MMOs”

On January 29, M Linden announced on the Second Life blog that Linden Lab had acquired “Avatars United.” They were now the owners of the “web-based community site designed especially for avatars” through buying the company that runs it, “Enemy Unknown” of Sweden, “We’re proud to announce that they are now part of Linden Lab.”

M Linden explains that “Our goal is to extend and support the great work done by so many on their SL-related blogs and Web sites, because they are a powerful network in themselves. We want to give you more tools, feeds, and connection points to build even more richness and depth into the experience of SL.” Buying up Avatars United, M Linden says, “will soon start to give Residents new and better ways to connect with each other and with the rest of the world.”

Of those with no connection to Second Life already on Avatars United, M Linden says they will continue to be supported, “we're committed to keeping this ideal of a place where avatars from multiple worlds and games can come together.” They also promise to respect the privacy of those “who keep a strict separation between SL and the rest of the Web.”

Taking a look at the website, one can put up pictures, install applications, or give gifts to others using Avatars United own virtual currency, as well as posting updates. There do seem to be a few minor bugs, such as the "Feed Reader" application not being able to work quite right.

It is noteable that M Linden’s blog post states that among Linden Lab’s future plans is “Optional registration and sign-in using credentials from other properties (Facebook, Yahoo!, etc.)” For those who have been asking for integrating Second Life with popular social networks, a welcome move. Looking at the comments to the blog post, one called it, “the first thing since Havok4 that I’ve seen done right.”

One question is how Avatars United will compete with other social networks that already have large numbers of Second Life residents, such as Flickr, MySpace, and SLprofiles. Time will tell how Linden Labs’ move into social networking turns out.

For the complete blog post and comments, Click Here.

Sunday, January 24, 2010

“Blips on the Grid”

If Second Life seems buggier than normal lately, that’s because it is.

In an SL blog entry on January 18th, FJ Linden admits that “over the past 4-6 weeks, we have had some regular operational blips, specifically affecting logins, teleports, and in world performance. “ The reason for this he says are that Linden Labs is relocating from it’s central database in San Francisco, and taking the opportunity to upgrade some old infastrucure. Trouble is, it seems someone forgot to write some paperwork on these “legacy systems that are deeply tied to every part of the Second Life experience. ... In many cases these systems were designed and deployed with little or incomplete documentation, which only adds to the challenge of migrating with minimal disruption.”

Comments after the post were a mix of some relief as they now had an explanation of why things were buggy, with some wishes that things would be better soon.

FJ Linden states that they are “in the final stages” and that it will most likely continue for “the next few weeks.”

Click Here for the complete post and comments.

Tuesday, December 22, 2009

Eye on the Blog: Script Limits

Second Life is a rich and engaging interactive world due to scripts. Every time you open a door, fly a plane, sail a boat, use a vending machine or dance in a night club a Resident authored script is interpreting your interactions to make things happen.

Unfortunately the current scripting system does not include any mechanism to limit the number of scripts that can be added to the world or attachments on avatars. This allows both malicious Residents to cripple simulators by running huge numbers of scripts and well meaning Residents to accidentally run more scripts than a simulator can cope with.

When too many scripts are running in a region the server simulating that region runs out of memory, dramatically increasing the lag experienced in all regions running on the same server. This is especially noticeable in homestead regions as more homesteads run on a single server. In addition, when an avatar with many scripted attachments enters a region the simulator has a lot of work to do setting up the scripts to run in the new process, causing a lag spike that can be noticed by all Residents using that region.

At Linden Lab we are working with Mono developers to reduce the lag spikes experienced when scripts enter a region, adding scripting functions that allow more efficient scripts to be authored and building a system for limiting the resources used by scripts on a per m^2 and per avatar basis.

We're also working very hard to analyse the current memory usage by scripts across the grid to determine the best values for script limits that minimise the lag caused by simulators running out of memory while affecting as few Residents as possible.

We're planning to make script memory usage along with our proposed script limits visible to all Residents for an extended period before enforcing any limits. This will give us time to gather feedback on the proposed limits and identify any situations where we're going to be imposing unreasonable restrictions and give will give you time to compare your usage against the proposed limits, give us feedback and have plenty of time to prepare.

I'm looking forward to working with you all towards a lag free and more efficient Second Life in 2010.

Posted by Babbage Linden in the Second Life Blog.

Read comments under the blog post Here.