Showing posts with label award. Show all posts
Showing posts with label award. Show all posts

Tuesday, March 16, 2010

An Interview with UWA Machinima Challenge Winner Cisko Vandeverre


Early in February at a much anticipated and well attended award ceremony, the winner of the University of Western Australia Machinima Challenge was announced. The machinima challenge began in December, and with a top award prize of $65,000 Lindens it had over sixty entries. Contest requirements for submitted machinima were that they “capture the four main elements that make up the heart of the University of Western Australia SIMS”. The elements specified in the contest rules were, “real life architecture, the teaching, the research and the arts.” The twelve member panel of judges, led by Professor Alan Robson (Real Name) Vice Chancellor of the University of Western Australia, awarded the top prize to Mr. Vandeverre. The winning entry was titled, “Seek” and had a sci-fi theme. A UWA blog post had this to say about the winner, “The judges thought that this was an absolute firecracker of a Machinima with a brilliant and very different approach” and that it “had wonderful humor, amazing visual effects, great quality of editing and remarkable camera control”.
Cisko Vandeverre is the head of his own production company, “The DO Group” and resides in Berlin, Germany. His production company “creates films using content from virtual worlds. “Seek” and his portfolio of Machinima can be viewed on their web site. I was introduced to Mr. Vandeverre by White Lebed, one of the judges of the challenge. Cisko and I met in Skype for this conversation. 
Nazz: You've been in second life since 2006, what brought you in and why did you stay?
Cisko: I saw the kind of business opportunities here. I always have been in future related techniques and it was clear that virtual worlds would be the next step from 2D web to 3D. Once here, it took awhile to find the focus.  I had a client in 2007, so it was easier for me to get deeper into second life. I had the project to fulfill ... it was focusing for me. I had the client for the year and had a few SIMs. The work we did covered the costs. I started doing machinima to film the event we had there. I've been in computer animation for 20 years. It’s a long process … I did trailers and short sequences. With machinima the set design is easier and the possibilities in post production ... it’s pretty fast to get results.
Nazz: Has there been any particular challenges for your business?
Cisko: Working with corporate users ... I did a machinima for a product introduction. The understanding of second life and some of its limitations weren't there. The ad agency people would ask, "Why is that happening?" … any way the company that was willing to pay decided to go to a traditional method.
Nazz: How much influence has Second Life had on your machinima since you've been here?
Cisko: It’s easy to build my sets … handle texturing, lighting. I can do some scripting, but there are people who do it better. Some ideas from computer animation have implemented themselves in Second Life … when you have the back ground it’s easier to handle then when people have to start from scratch.
Nazz: I went out to your web site to see some of your portfolio. I found the Pirate story compelling and enjoyed the sword fight scene … it had a realistic feel to it especially with the clanging of steel. Can you tell me a little about that series?
Cisko: Most machinima don’t have a story … only ten to 20 percent do. It was to have been a full feature video. I had met with a producer in Paris for half a day to develop the idea. It was freelance work and it was hard to schedule time to produce.
Nazz: Has there been anyone in Second Life that has influenced your work?
Cisko: Influences … there are a few whose techniques I like and what I've seen them do in post production … very intense and I've been amazed at how arty. I bookmark them and track to see what they're doing … how their work is evolving. I'm a moderator for a few machinima sites … it is very interesting to watch and see how they've grown.
Nazz: Where do you see your work headed in the next year or less?
Cisko: In six months to a year out … sitting on a formula for virtual TV and doing machinima and hoping for a better platform. There is a gap between machinima and computer animation and I can see that it will close one day. Voice and video is becoming more important … facial expression is limited. Puppeteer tools … head mesh will be a bridge.
Nazz: What advice would you give to aspiring machinima makers?
Cisko: My advice for those starting out … Doing it … start it, capture it and edit it … and don't forget audio. Determine what it is you want to do … for example a video of a SIM or event. You have to have an idea and then handle the techniques … once you learn them, know them … then you can focus on ideas.

Sunday, August 2, 2009

Compassionate Redheads Win 2009 Spirit of Relay Award

On August 1st, it was announced that the Relay For Life team Compassionate Redheads had won the 2009 Spirit of Relay Award. Daaneth Kivioq passed the word to the team, saying they had drawn attention, “for their dedication to the fight, and their willingness to pitch in and help other teams.”

Other teammates expressed pride, “Out of a thousand teams, we came out on top!”

The award itself is on display at the dance floor of Hope Gardens in the Southern Colorado sim at (162, 33, 26). There was also a copy on display at the Cutlass club. On August 15th from 5 to 9 PM SL time, also at Southern Colorado, the Redheads plan for a big party to celebrate their win and efforts in Relay for Life to raise money in SL for cancer research.

The night before the award was announced, at 11 PM on July 31st, there was one last party in the Relay for Life track, a “Blingtard and Destructomania” party. At the Babbage Team’s Mars exhibit, Redheads and possibly people from other teams either dropped or wore objects that filled the air with particles, notably a red rose that filled the air with little hearts. Some then announced it was this moment they were finally taking down their exhibits by “blowing them up.” Others were a little reluctant to take them down, preferring that they stay up in the remaining time the track is up. Lomgren for one left his "Really Wild West" standing, so other Redheads simply blew up items of their own at his exhibit while the place itself remained intact. There were also fireworks going off on places around the track.

Taking one more walk around the place with a friend, this reporter found much empty space where there was once exhibits, but many were still standing. The fireworks were still launching in the air in a couple areas. Word has it they will remain until Monday, a week after the lease had ran out.

Bixyl Shuftan