Showing posts with label comments. Show all posts
Showing posts with label comments. Show all posts

Friday, December 11, 2009

Opinion: A Few Thoughts on Mass-Marketing Second Life



Earlier this fall, another online newspaper wrote a few articles on the subject of mass-marketing Second Life, starting with “Only Mass Adoption of Second Life will Best Address All SL’s Major Challenges.” According to the writer, Second Life had around a quarter million unique users every month. Hardly a bad number, but compared to the millions across the planet visiting virtual words, pretty small.

Among my friends and family in real life who use computers, none of them use Second Life, although a few have given it a try. Among those I’ve met on the Internet, a few have come here and still come by. I myself came here because an online friend kept talking about it. But only a fraction of my ‘net friends I met elsewhere moved on to here. Talking to my friends in World of Warcraft for instance, only a couple ever heard of Second Life. So the writer of “Mass Adoption”s claim that most looking for virtual worlds were passing SL and going onto it’s competitors were quite believable.

So why isn’t Second Life a bigger presence online? My friends gave me a couple reasons. One described a very frustrating first impression, crashing right after first logging in. She decided it just wasn’t worth the trouble. One of SL’s drawbacks is that it needs a fairly new computer to go about, especially in popular places. If one’s on a budget, it may mean Second Life becomes a taxing experience full of lag and crashes, or perhaps out of reach altogether. Such people may turn to places such as Gaia or Runescape.

Another friend was more of an avid gamer, “Sorry, but I miss the chance to go and kill something.” Core gamers may not find much appeal outside the combat areas in SL. And indeed those accessing the ‘net from Internet cafes, which in some places in the world is how the majority of computer users go online, tend to be limited in how much time they can spend, and more inclined to a virtual world that reliably gives faster gratification, such as WoW.

There are other problems. Second Life is often difficult for newcomers to operate at first, having a “high learning curve.” People do not always know how to get money. People may feel out of place in areas full of avatars unlike their own. There are the bugs, that have a habit of coming up at the most inconvenient times. There is the tech support, which can be what one radio talk show called “technical no-support.” There are the Linden policies, which occasionally seem to be designed to shoot themselves in the foot.

And of course, the ever-present lag.

I’ve heard numerous suggestions on how to make Second Life more appealing to the masses. Get a less laggy platform. Allow the option of point-and-click movement. Connect SL to a social network such as Myspace or Facebook. And of course, better customer service and Linden Labs listening to it’s residents better before making a policy change, and numerous others.

Of those mentioned, I’m not sure how feasible the first is (although I'd be singing haleuha if it happened), and the last seems wishful thinking given past history. The option of point-and-click I can see happening. Connecting to a social network I’m a little skeptical of. Some have policies against pages for “fake identities,” and rely a lot on teenagers for traffic whom are too young to use Second Life. One improvement they have made is their website, which has better allowed for residents to find things to do and places to see.

There is one factor I’ve heard mentioned very little. There is one thing being done by much of Second Life’s competition that it doesn’t do.

Advertising.

World of Warcraft advertises. I’ve seen their banners pop up on the Internet somewhere almost every day, even on Second Life’s Wiki. I’ve also seen their TV commercials. And it’s not just games that advertise. IMVU, a social networking place that gets some comparisons to Second Life, also advertises. But Second Life, to my knowledge, has never done any advertising.

In the business world, spending nothing on advertising is usually a sure way to keep your product virtually unknown. So why hasn’t Second Life done so? Possibly because when it was new, there was quite a bit of publicity about it. Science and gaming magazines wrote stories on it. The news did stories on it. It even made mentions on prime time television, notably the CSI “Venus” episode.

With all the free publicity, there was no need to advertise. So much like “Hershey” chocolate for years, Second Life hasn’t bothered with an advertising budget.

While Second Life still gets mentioned on the news, it’s not nearly as often as before. With Second Life no longer new, the mentions it gets in the media are smaller and less often. And it’s not always good publicity, such as the story of a couple whom met on there who broke up after the wife caught the husband with another girl on SL.

Ads needn’t be expensive to make. I’ve seen a mini-movie on SL’s website in the past that would be a good 60-second ad on the Internet, or possibly television, showing the things people can do to have fun in the Metaverse. Ad campaigns can also be done on a budget as well. Internet advertising would be an inexpensive way to get the word out to computer users.

On the other hand, being a longtime SL resident, the question comes to mind of “how badly can the Lindens goof this up?” Some ads can be rather annoying. WoW’s “Mohawk” ad makes me want to send a few Bloodelf arrows at Mr. T to shave it off. Some ads just make no sense, such as the “Hardees” ads with scantily-clad women eating burgers Then there are those that end up backfiring, such as the "Burger King" commercial with a cowboy and a midget, “Texas with a little Mexican,” that brought howls of protest that got the company taking down the ad and apologizing.

So when doing an ad campaign, the Lindens will have to use a little more sense than they’ve shown at times.

On the other hand, what if it works? Suppose a marketing campaign by the Lindens succeeds, and brings in thousands of visitors? We long-term residents will be having to deal with masses of newbie avs moving about. Hopefully Linden Labs will be able to direct them to places like Help Island and The Shelter, and encourage people to make a few more. Residents like myself will have to be prepared to take a little more time to help a newbie out.

But if that means that a few people I know in real life every day will know what I’m talking about when I mention Second Life because they go there too, it will be worth it.

Bixyl Shuftan


So readers, what are your thoughts about how to mass-market Second Life, or why it shouldn't be? Please comment below.

Wednesday, April 30, 2008

Eye on the blog

Well good news and bad news - typical of LL as we have seen!

To start with the good news (to an extent):

Second Life Grid Status Reports

Are you following the Second Life Grid Status Reports? If your business, your event, or your time with friends may be impacted by the Grid Status, we want you to have all the information we can get you, as quickly and easily as possible.
We’ve been posting Status Updates mixed in with a variety of posts on other topics. We realize that many of you don’t want to have to hunt through the blog for needed Status information, so in an effort make it easier for you, we’re following the tech industry standard and moving that information to a Status page.
Starting today, we’ll be collecting all the Second Life Grid Status Reports onto that one page. Now, you can check for an update without having to scan through all the other blog posts.
You can also subscribe to updates on your mobile phone using Twitter, or with an RSS reader.
Yep, get your Second Life Grid Status Reports, wherever you go.


Now this sounds like a great idea, but lets look a little deeper;

For a start it means a cleaner blog for the Lindens to show off to corporate business no more long posts with angry Residents comments filling up the page.

Then, of course, it takes away the ability to comment on the issue posted:

Yesterday I DID get an inworld message saying there was a problem with some accounts associated with one of the inventory databases; great, actual warning inworld! problem was an hour later, after a bad crash, I could not log back in so off I toddled to the blog to see what was happening - nope not there - ok, off to the grid status page : [05.51 AM RESOLVED] Logins should be restored for all affected accounts. It may take some time for things to return to normal as the system catches up and everyone starts logging back in, but they are back online. -Chiyo

Resolved??? um no..........

This was then at 06.25 hmmmmmmm...............

So what can I do? Answer NOTHING, there is no way to communicate that no the issue is not resolved and to be perfectly honest I couldn't be bothered to go through support and get a load of pre-printed pages telling me my firewall was blocking SL (this is what happened last time) so I just gave up for the day!

So in conclusion having up to date easy to find grid status - great idea, one place to find out whats happening, unfortunately most people find out more from Resident comments on grid status than from the actual posts saying [RESOLVED] they usually aren't.
The comments have been removed also effectively striking the Residents dumb, there is no recourse and no feedback here so what APPEARS to be better communication and easier to find info is actually the opposite.
Dana

UPDATE:
"As for the harsh things some of you are expressing, I’m sorry you’re frustrated. We are indeed trying to get comments enabled on the Status page."
A single click of a button turns on comments Katt - I am disappointed