Artist Scottius Polke creates some unique, cartoony art. More recently, he has given his style of art a third dimension by creating two unique places in Second Life based on his artistic style.To read the story, Click Here to go to Community.
Artist Scottius Polke creates some unique, cartoony art. More recently, he has given his style of art a third dimension by creating two unique places in Second Life based on his artistic style.
Space stations are not the first thing one thinks of when it comes to poetry. But reporter Grey Lupindo found the Orb Space Station hosting the works of fifty poets for the Author Convention and Exhibition. Those interested in hearing some poetry readings will find them here this weekend.
Raglan Shire is noted for being a “tiny” community. But this month, it’s hosting an art show for residents of all sizes. So art lovers big and small are invited over to see “art on the hedge.”
Today, we examine the Criss Museum of Contemporary Art. The MCA will be celebrating one year of being in Second Life. Reporter Gemma Cleanslate describes what the museum will be planning throughout the month of May.
Today, our reporter Gemma Cleanslate takes a look at a sidewalk art sale at StarZ Art. Here, one can find a variety of paintings and other examples of decor to please the eye.
In February, SL Newspaper did an article on Tyrehl Byk’s Event Horizon Particle Show, sometimes called the “Particle Phantasmagoria.” It’s gotten a number of rave reviews for his unique display of particle art, including an appearance on the “Tonight Live” talk show.
The show is on a platform over 3000m in the air. After the scenery rezzes, one will see a domed building with a sign next to it. The sign asks for people to reset their viewer controls in order to see the particle show at it’s best. It shows what to set graphic settings in “Preferences,” including setting the draw distance low, near 100m, and maxing out the particle count. Then on the Advanced settings on the toolbar, one makes a couple other changes. Following resetting, one clicks on the door, then enters.
Right away, one gets a hint of what is to come, with the plasma-like light surrounding the passageway that leads into the dome. Once inside, one sees a number of platforms circling the edge of the building. Each has a number of buttons. By pressing them, a group of particles can be made to appear or disappear. Pressing a number of them, the results can be a quite detailed and visually striking display of brilliant colors. One button allows for the option of a half-dome to appear on the platform, but this is not necessary. One can cam into the cloud of particles, or walk in and see from inside via mouselook.
Recently, a friend invited me to see a well-done particle show. It was done by a Tyrehl Byk At Event Horizon in the Disturbed Fear sim. In his profile, he called it the “Particle Phantasmagoria.” By either that name or the Event Horizon Particle Show, it’’s worth a look.
It began with a couple blue dots floating into the screen. Then came silver flares and fiery orange-red explosions of color, “Ooooh!” “Pretty!” “Awesome music!” “Beautiful!” A multitude of colored lights appeared, filling the sky. They were soon followed by colorful swirls. Then came a number of smiley faces, soon followed by some agressive-looking ones, the screen suddenly full of spinning pictures of disasters and troubled images, the music blaring, “It’s the end of the world, as we know it.”
Tyrehl and I shared a few words after the event. “This is kind of new to me,” he told me, “I only started this performance last week. It's taking on a life of its own. ... Last Friday was the first time I posted a schedule and started inviting people to come.” Crowds came in “slowly at first. I had a lot of empty shows during the first week. Last night things really started to happen. It's difficult to really get a handle on SL promotion, what works and what doesn't.”
Claudia Hek was born on the rustic island of Terschelling in the Netherlands. Later she left for Amsterdam to attend the Rietveld Art Academy there. At Reitveld, she was learning portraits and realistic art. She had wanted to learn techniques and apply it to the art she was focused on, primarily graphic art. She soon realized her vision would not be encouraged and left the Reitveld. During her time in Amsterdam, she found employment and began playing in bands. Through her work with bands and involvement in the Amsterdam music scene, she was able to pratice her art by doing posters, logos and t-shirt designs. From this work, word spread of her talent. After some time, she came to the realization that she wanted to focus more on the art side of things so she quit her job and starting networking. Because her work was already known through the music scene, she took on many jobs doing posters, etc. Word of her work spread via the internet around the world and over the last 5 or 6 years, Claudia has been able to earn a living from it on a freelance basis. She is now a well known artist in the underground scene and her style is most valued by garage/rock bands for her posters, logos and self printed t-shirts.
Four Bridges Project sim is a collaboration of Amnesty International-E, PeaceTrain, and many other activist groups (a few logos are pictured). Four Bridges groups have organized numerous gridwide events, week-long Woodstock-like affairs, like Peace Fest, Earth Week SL, SL Human Rights Festival, Second Pride Festival, and Imagine Festival. These folks are very spontaneous and thoroughly knowledgeable about RL activist issues and how to utilize SL for action and creating awareness! You can meet a lot of high powered activists through their community and get involved in world rocking projects. The Four Bridges team works effectively across group lines gridwide to bring together terrific art, music, talent, ideas, and energy.
From January 3rd to the 9th, the Tiaopia sim will host the Autism Awareness Project. The week-long event has poetry readings, art auctions, storytelling, and over 40 live music artists to help raise funds, and attention to those with the illness. Each day will have a different theme, from romance to Madi-Gras. The dedicated team has the goal of raising a record amount of cash, and have plenty of fun for themselves and everyone else.
As it turns out, not only is Kat a talented virtual actor and game show star, he is also a skilled and inventive artist in real life.
The idea of selling artwork never really came until about fifteen years later. “A dozen or so,” pictures were sold on his first try, Kat described, “It was a jewelry sale for my wife, and we put a few out to see.” What surprised Kat the most was, “I offhandedly set a price, and they paid it! Well, it was what I guess I would part with them at. Pretty high I thought, $75 for an unframed one of a kind 6" wide by 30" long print of local botanicals.” Kat used the plants themselves in the pictures, saying they worked, “but they somewhat expensive in commercial terms. My cards are created in much larger, more repeatable, volume via offset or inkjet. I have cyanotype cards, but they are a bit pricer.”
Kat went on to say he and Pooky would be on real-life television on December the 31st 3 PM in New York City, “I made the tape. (For) over year I have trying to get the files. I have worked in broadcast media both at Showtime networks, and BBDO. Finally we got enough short together for 1 hour special. Pooky submitted it, and we feel honored to have been chosen for December 31st. We will stream it in-world, and have a part in-sync with real-life. We are considering a weekly show for the Dating Casino ... a real-life slot on MNN TV ... public access.” Pooky later told me the episode was broadcasted as planned, and was very pleased with Kat’s work.
"One form or merry making may involve the Feast of Fools, presided over by the Lord of Misrule. The feast was an unruly event, involving much drinking, revelry and role reversal. The Lord of Misrule, normally a commoner with a reputation of knowing how to enjoy himself, was selected to direct the entertainment. The Lord of Misrule sometimes led revelers on wild nighttime processions through town, which of course angered the resident church leaders. However, churchmen had their own form of this custom--the appointment as a young boy as bishop for the holiday season. Lords usually chose this time to bestow gifts upon their servants; a common present was a new suit of clothes. The festival is thought to have originated from the benevolent Roman masters who allowed their servants to be the boss for a while. "
While I didn't get much satisfaction from the concert due to streaming issues, I decided to walk around. I arrived at the clock tower, and touched a sign that read "Pray touch for notes regarding said place." Note in hand, I strolled on and came upon a horse and carriage offering a free carriage ride to the docks. I hopped on and went for a short gait to the docks where the carriage deposited me and vanished, presumably returning to its station. Having passed several quaint looking shops down the path by which the carriage took me, I strolled back up the path, stopping first at Madison Creations, a shop selling medieval clothing. Loving all things medieval, and having a natural footwear fetish, I was compelled to purchase a pair of shoes. The shoes come in a variety of colors and are crafted to match the gowns, all made by Isolde, one of my favorite designers. Across the way was a shop called, appropriately enough, Medieval Attire. In addition to the clothing, Tudor style homes and farmhouse are available for purchase there. Up the path a bit is the Roble House, boasting art and antiquities.
For those new to Burning Life, it is recommended you go to the Welcome Gate in the southeastern corner of the Hualapai sim and the southwestern corner of Deep Hole where a couple greeters will give you a notecard with some recommended places and answer any questions. There is also a Gate 2, and a Gate 3 available should the first be too crowded. Veteran “Burners” can simply drop in somewhere and once everything rezzes (which can take a while in the most detailed areas on older computers) start looking at the sites.
And this year, there is no shortage of things to see, and even interact with. One noteworthy exhibit I came across was the “History of Flight” by Windyy Lane. Stepping inside the “geode,” one is surrounded by a mesmerizing rainbow of colors, with creatures of some kind lazily flying in the air. One could get on them and dance, as well as port up to fly next to the huge silver bird flying over the geode.
For a list of exhibits, check out the Camp Directory. For special events, check the Events Listings.
One was thrilled since this was her third try during the past week and she made it.. There are already some impressive builds in some of the sims.
And there was Bryn Oh, the artist behind the exhibit in her gray, ghostlike avatar. She was looking at some notes on the floor with someone. The room itself had a dark steampunkish feel to it with a phonograph in one corner and some sparking equipment around. Two others came into the room to congratulate Bryn on her exhibit. After that, Byrn turned to me, and after greetings she explained the area, “This is a story that is told in stages, through poems. It is about the character behind me.” She turned to a bronze mechanical form behind her on a table lit by a spotlight, part rabbit part unicorn, “The Rabbicorn.”
And so clicking on the first teleport took me to the first part of the story, the place showing a tinkerer having just built the Rabbicorn, and having to make a decision about the creation. Further teleports lead one further into the story, each place a work of art, and soft music in the background adding to the beautifully surreal atmosphere. At one point, the teleports lead to a climb up a debris-filled tower. Although one could just fly up with a flight feather, it’s better to try to walk and jump your way up as much as you can. It is around here one finds a link to the machinima Bryn mentioned. Watching it isn't necessary for the story, but does help add to it. It is not much longer when one gets to the end and the fate of the Rabbicorn.
Taking a look at Bryn’s blog, the exhibit opened on Friday July 10. She also stated that it was originally planned that no more than 6 avatars would be allowed in the sim at one time, feeling lag would ruin the experience. It was not an easy decision, as she worried some might get the impression that the small numbers meant their fellow residents had little interest in the finer arts in Second Life, “So if I can't limit the sim to 6 or so, and you find yourself in a laggy mass of people then please come at another time when it is empty. It really is meant to be seen this way. It has a mood brought on by the story, ambient sounds and being alone brings out the quiet mood of the story.”