It is funny how one thing has changed over the last year. Not so long ago, you would hardly see 40000 people online, perhaps on a good day. Nowadays, it is common to see from 60000 to 80000 people online on a regular basis.
What happened? It looks like the Lindens' efforts to make the Second Life grid more stable have paid off. Gone are the days when you would have to wrestle with your client and connection just to log in. Unexpected grid crashes, unplanned restarts and downtime are now few and far between.
It was annoying for grid residents to deal with a grid that wouldn't let them get in or would kick them out at any time because it couldn't withstand large-scale traffic. This made people delay projects, lose sales, and miss events.
Stability is a real boon but let it be clear that all challenges did not find their solutions. If SL wants to "make it big", it has to be adapted for mass-scale use.
In RL, you can get thousands of people in a sports stadium. The only real limit to the number of people you can squeeze somewhere is actual size. In SL, a sim usually slows down when 40 to 50 people are around. Avatar rendering costs play a role in this, so do textures and "physical" objects that interact the everything around them.
People with more technological knowledge than me would say that SL has to be scalable. If works nicely when few users are around one particular place. But if you try to squeeze 100 avatars or more around a sim, the experience is atrocious.
This might even be the biggest challenge for Linden Lab. You can make the grid as huge as you want, but if you cannot concentrate avatars in one place for a special event, you lose much appeal. And we have yet to see real progress towards that.
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