Rolling Restart to deploy server version 1.24.5, Wed-Fri, Sep 10-12
We will be deploying server version 1.24.5 to Second Life this week. This version includes no new major features, but fixes bugs with the current 1.24.4 server that is on Second Life. More details of what’s been changed can be found on the Second Life Wiki’s release notes page for 1.24.
This rolling restart will follow our usual three-stage deploy:
Wed, 09/10, 9pm : A pilot group of ~3000 regions will be restarted.
Thu, 09/11, 5-9am : Half of Second Life will be restarted.
Fri, 09/12, 5-9am : The remainder of Second Life will be restarted.
As with all rolling restarts, each region will receive warnings starting 5 minutes before they are restarted. No region should stay down more than 10 or 20 minutes; if your region stays down longer than 20 minutes, please contact support.
Further discussion of the 1.24.5 server deploy can be found in this thread in the Second Life forums.
Server Crash Affecting Logins
[6:59 AM Pacific] One of our main infrastructure servers has suffered a crash. This will result in various in world problems as well as failed logins. Our technicians are working on damage control and we hope to have things back to normal and logins fully restored shortly.
Prospero Linden
The problems we had before (an hour or two ago) were not due to the rolling restart. A technician in our datacenter hooked up a cable, and somehow a network loop was created. We figured out what was going on pretty quickly, and asked them to disconnect the cable. In the mean time, however, there was a fair amount of chaos. We're not sure exactly how the cable was connected incorrectly...............
In case you didn't see it on the status blog -- we're postponing this morning's rolling restart, as we have one more bug fix that's going to go in. Assuming all goes well, we'll redo the pilot roll later this morning, and then will do a Thursday Night / Friday Morning half-and-half roll of the entire grid.
We will be deploying server version 1.24.5 to Second Life this week. This version includes no new major features, but fixes bugs with the current 1.24.4 server that is on Second Life. More details of what’s been changed can be found on the Second Life Wiki’s release notes page for 1.24.
This rolling restart will follow our usual three-stage deploy:
Wed, 09/10, 9pm : A pilot group of ~3000 regions will be restarted.
Thu, 09/11, 5-9am : Half of Second Life will be restarted.
Fri, 09/12, 5-9am : The remainder of Second Life will be restarted.
As with all rolling restarts, each region will receive warnings starting 5 minutes before they are restarted. No region should stay down more than 10 or 20 minutes; if your region stays down longer than 20 minutes, please contact support.
Further discussion of the 1.24.5 server deploy can be found in this thread in the Second Life forums.
Server Crash Affecting Logins
[6:59 AM Pacific] One of our main infrastructure servers has suffered a crash. This will result in various in world problems as well as failed logins. Our technicians are working on damage control and we hope to have things back to normal and logins fully restored shortly.
Prospero Linden
The problems we had before (an hour or two ago) were not due to the rolling restart. A technician in our datacenter hooked up a cable, and somehow a network loop was created. We figured out what was going on pretty quickly, and asked them to disconnect the cable. In the mean time, however, there was a fair amount of chaos. We're not sure exactly how the cable was connected incorrectly...............
In case you didn't see it on the status blog -- we're postponing this morning's rolling restart, as we have one more bug fix that's going to go in. Assuming all goes well, we'll redo the pilot roll later this morning, and then will do a Thursday Night / Friday Morning half-and-half roll of the entire grid.
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