Tuesday, October 6, 2009

Heavy Lag Proving Fatal to Sion Chickens at Coop

I recently got in touch again with one of the owners of the coop of Sion chickens written about on September 4. Their situation was not a good one. Not long after the first article was published, somehow the griefer found them and struck again, killing three more chickens. She had hope that Sion would be able to replace the lost poultry, for a time.

But unfortunately came a new problem. Their neighbors put up a mega-prim build that caused the sim to lag. At times, the lag was especially bad. The sim was slowed down so badly, that it began returning Sion chickens to the owners' inventories, killing the birds, “I lost three of my chickens this week.” She told me one was a hen which had laid a good number of rares and ancients.

The neighbors wouldn’t listen to her pleas to take down the lag-inducing structures. She felt her options were few, nothing to do but “write up complaints to Linden Labs that will never get read.”

And so, the coop faces an uncertain future.


Bixyl Shuftan

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