
1st TutorialA basic tutorial will explain how to use sculpt maps and build the sculpted prims in-world. No extra skills than the basics you need to build in-world are nessecary.
Ideal for newbies and Beginner Designers/BuildersFriday January 22nd at Book-Island 12 PM SLTSunday January 24th at Moolto-Island 12 PM SLT2nd TutorialJanuary the 29th; One step ahead. For this tutorial you need a Graphic Program, like Photoshop, and basic skills using Photoshop and buildingin-world!!
We teach you how to merge a shade-texture with abasic-texture in Photoshop to give your in-world builds and creationsmore depth and a more realistic appearance.Friday January 29th at Book-Island 12 PM SLTSunday January 31st at Moolto-Island 12 PM SLT3rd TutorialFebruary the 5th; This tutorial is a big step forward and still easyto follow for all who would like to create advanced textures withshade for the more complex sculpted prims in-world. It is based onFashion-Sculpties, but the knowledge can be used for all sculptedprims and even for regular prims. Much more tools of the GrapicProgram are used and to use your textures in-world you need somebuilding skills and experience!!Friday February 5th at Book-Island 12 PM SLTSunday February 7th at Moolto-Island 12 PM SLT
***You don't need to subscribe in advance for the Tutorial-series, butplease appear 10 minutes in advance, so we can start right on time.To avoid lag we ask you all to TAKE OFF & DETACH lag-causingadjustments and attachements on your avatar!(EXAMPLES; AO-huds, scripted attachements, face-light, huge amounts offlexible prim-dresses, huge amounts of sculpted attachements)***
Contact 10 Gossoon for more information
0 comments:
Post a Comment