1st Tutorial
A basic tutorial will explain how to use sculpt maps and build the sculpted prims in-world. No extra skills than the basics you need to build in-world are nessecary.
A basic tutorial will explain how to use sculpt maps and build the sculpted prims in-world. No extra skills than the basics you need to build in-world are nessecary.
Ideal for newbies and Beginner Designers/Builders
Friday January 22nd at Book-Island 12 PM SLT
Sunday January 24th at Moolto-Island 12 PM SLT
2nd Tutorial
January the 29th; One step ahead. For this tutorial you need a Graphic Program, like Photoshop, and basic skills using Photoshop and building
in-world!!
Friday January 22nd at Book-Island 12 PM SLT
Sunday January 24th at Moolto-Island 12 PM SLT
2nd Tutorial
January the 29th; One step ahead. For this tutorial you need a Graphic Program, like Photoshop, and basic skills using Photoshop and building
in-world!!
We teach you how to merge a shade-texture with a
basic-texture in Photoshop to give your in-world builds and creations
more depth and a more realistic appearance.
Friday January 29th at Book-Island 12 PM SLT
Sunday January 31st at Moolto-Island 12 PM SLT
3rd Tutorial
February the 5th; This tutorial is a big step forward and still easy
to follow for all who would like to create advanced textures with
shade for the more complex sculpted prims in-world. It is based on
Fashion-Sculpties, but the knowledge can be used for all sculpted
prims and even for regular prims. Much more tools of the Grapic
Program are used and to use your textures in-world you need some
building skills and experience!!
Friday February 5th at Book-Island 12 PM SLT
Sunday February 7th at Moolto-Island 12 PM SLT
basic-texture in Photoshop to give your in-world builds and creations
more depth and a more realistic appearance.
Friday January 29th at Book-Island 12 PM SLT
Sunday January 31st at Moolto-Island 12 PM SLT
3rd Tutorial
February the 5th; This tutorial is a big step forward and still easy
to follow for all who would like to create advanced textures with
shade for the more complex sculpted prims in-world. It is based on
Fashion-Sculpties, but the knowledge can be used for all sculpted
prims and even for regular prims. Much more tools of the Grapic
Program are used and to use your textures in-world you need some
building skills and experience!!
Friday February 5th at Book-Island 12 PM SLT
Sunday February 7th at Moolto-Island 12 PM SLT
***You don't need to subscribe in advance for the Tutorial-series, but
please appear 10 minutes in advance, so we can start right on time.
To avoid lag we ask you all to TAKE OFF & DETACH lag-causing
adjustments and attachements on your avatar!
(EXAMPLES; AO-huds, scripted attachements, face-light, huge amounts of
flexible prim-dresses, huge amounts of sculpted attachements)***
please appear 10 minutes in advance, so we can start right on time.
To avoid lag we ask you all to TAKE OFF & DETACH lag-causing
adjustments and attachements on your avatar!
(EXAMPLES; AO-huds, scripted attachements, face-light, huge amounts of
flexible prim-dresses, huge amounts of sculpted attachements)***
Contact 10 Gossoon for more information
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