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Monday, November 30, 2009
More Trouble at Foxworth
To read more, go to Community.
Sunday, November 29, 2009
Club Zero Closes
“Come one, come all. Come bid a fond farewell to our beloved Zero Gravity. Come as you are. Come to party. Come to blow this place out of space. DJ Purple Puppy (Lsai) spinning the tunes. Who knows what she will do... Party starts at 8. Get up here. “
The party lasted late into the night, with people determined to have fun while they still could at the space club. Among the highlights, 2000 Lindens were up for grabs in the “Come as You Are” contest. Tippers were also generous, one poledancer getting 2000L. Club Manager Ranchan Weidman will be asking another club in the area not affected by the cutbacks to take up its time slot.
Club Zero has been in it’s current form since spring 2009 after it was placed under the management of Ranchan, and was created over a year ago, run by Spectra Ninetails. The space club has been known for it’s unique design and it’s lively Saturday night dance parties.
Although Club Zero's regulars have other clubs, notably Cutlass, the space station will clearly be missed.
Bixyl Shuftan
Today in SL Newspaper
Massive Move
Saturday, November 28, 2009
Steal of the Day: Curious Kitties Gift Boxes
The Curious Kitties shop is making its 1-prim sculptie boxes available for the Christmas shopping season at only L$10. In several color schemes, those boxes are made by a veteran designer, Ameshin Yossarian, who sells a variety of gothic/punk/Japanese styled clothing.
Be careful. If you also check out the clothing, you may find it highly addictive, as I do since I first bought a pair of boots at that store a couple of years ago.
You can find the boxes by going to Curious Kitties with this link. The boxes are at coordinates 186, 221, 21.
Alesia Schumann
Friday, November 27, 2009
To Call Second Life a “Game,” or Not?
Wednesday, November 25, 2009
Today in SL Newspaper
Tuesday, November 24, 2009
Literary & Artists’ Villiage
A poetry reading on it’s official opening had some readings to offer, done in voice. Kalli Birman read some romantic poems. Persephone Phoenix read a “disturbing” poem of a woman who committed suicide from mental stress from her time in Iraq. Corwyn Allen recited poetry one reader commented he liked for his touch of “dry humor,” including “Spanish Dancer” one he had written that morning, and “Saturday Morning” about a lawn mower covered with the first frost of fall, near a lawn that won’t need it until spring. Stosh Quartz had a grandmotherish voice, and read what one called a “pot poem,” one about her cat and an encounter with the dog that left the canine running, and “EEP!! There’s a Spider on My Computer Screen!” Kalli Birman finished the reading, “I’m kind of in a ‘I hate men’ mood” and recited “Social Nos,” which had lines like, “You are a little man, living in his father & mother’s basement, being what he dreams ... lover of many, but provider to none.” A few hung around after the poetry reading to chat about various subjects.
DaSaved Eros passed around a notecard with another poem:
I'm friend with all I love all
I make God a pocket universe to joy for the making of being just to re-build the devil wings was it seen ?
I love all Plus you
Would not God love the devil God best that was once lost
missed
lost
but whole and once again love all
friends with love
Besides poetry readings, there are other events, such as live music, and informal “Night Cap” discussions in which people come by to talk about things such as love and relationships.
SL-Newspaper had a chance to talk to one of the women behind the Literary and Artists’ Village, Cath Munro. “We service well-known authors and just starting authors as well and are involved with many international authors who are trying to break into US market,” Cath explained, “I allow for authors to feature their work on Second Life and we also advertise the community in real-life and in the publishing world. Readings, meetings, networking are basically the goal here, except in more real-life targeted environment than is customary for other literary outfits on SL. The sole goal is to help authors to get published in real-life, and the Second Life events are just a ‘workshop’ to do that.”
Cath informed there was more planned than just readings, “We also plan on having live music regularly, and other events that will be organized by Kalli Birman.”
The group interested writers would join is the ALA, which announcements are made, “ALA announcements include real-life calls for writers, and other real-life opportunities as well as just promotions of the events and readings of our residents and writers anywhere on Second Life.” Cath also showed a mailbox in the village, “a real-life literary agency mailbox here where the authors can place their samples and potentially be contacted and get a contract of representation. This is the drop box for anybody to leave a sample. It is forwarded onto the real-life literary agency. “
Cath says so far, they have been getting, “about 500 queries per week” total. “Well, this is exactly why this village was opened, to find new talent without having to run around the whole (of) Second Life. ... the poetry reading at the Grand Opening opened my eyes to how many talented people are really around here. It's just that it is time consuming having to find them (laughter). So having them read here helps. Anyone can do events here.”
Cath Munro mentioned a few of the more talented writers by name. One was H3 Turbo, a self-described “rouge scientist” with a place called the “Clockwork Orange H2onE2 University” whose writings discuss politics and science. Chaos Priestman “writes scifi and we had a few readings for him. He took a short brake to get married to a wonderful lady that he's met on Second Life.” She also mentioned Paul Levinson, “whom I've met on Second Life and who actually was the person who kept asking me to open this village. He recently wrote a book, New New Media.”
As it turns out, this is not the villiage’s initial opening, but it existed before. “It was up last year,” Cath explained, “but then the agency got really busy with real-life inquiries and there was simply no time to manage it. We have since hired more people both in real life and on Second Life, and Kalli will be helping to manage the Literary village now. We are trying to read all the queries that come via email and sometimes it means reading 1000 pages a day. So we have two additional people helping out.”
“On Second Life, we have asked Kalli Birman to help managing the events for writers. Hopefully that will help but we still aim for quality not quantity and want to remain a boutique environment with a personalized assistance to writers. For example, I am currently working on a PR story for a writer that will be publicised to promote his book. That is a bit different from other agency services. The writer and I communicate both via SL and real-life email, but Second Life is truly helpful to be able to communicate faster and more vividly, as well as being able to "test" some visual promo ideas.”
Cath says all are invited to the “make up” Grand Opening party, which came about as the one on Saturday November 7 was marred by the major glitch in Second Life then, “I hope to have this event in mid December as the upcoming holidays might cause busy schedules. After that we will have regular readings, networking, live music and literary competitions.”
Bixyl Shuftan
Monday, November 23, 2009
The Joy of SL Belly Dancing
Sunday, November 22, 2009
Banned for Looking???
Saturday, November 21, 2009
SL Enterprise Sounds Very Promising
It has been great news for Second Life when, on November 4, Linden Lab announced that they would bring a SL Enterprise product. This product that will replicate the virtual world behind a firewall will be comparable, for corporations, to having an internal Internet system without granting access to the outside world.
This is great news and an inevitable step that LL had to take to build its credibility in the business world. A 3D environment such as SL brings incredible potential for companies to organize meetings and other collaboration activities between people who work in different countries or even continents, at a fraction of the cost.
Let's make a quick comparison: you pay the $55,000 entry price to set up 8 regions with the possibility of having 800 users, 700 of them online at the same time. Add some costs to maintain the system available and you have a pretty decent "live meeting" solution. To this you can add the possibility of storing documentation and scripted learning tools that allow employees to learn and perfect their skills, without having to organize classes.
The price may be hefty for small and medium-sized businesses. The product that LL offers in beta clearly is targeting larger corporations.
The comparison with live videoconferencing systems is still funny to make. A telepresence solution from Cisco to hold meetings for 18 people will cost… $340,000. For companies, such telepresence solutions have already been cost cutters.
Although different in nature, you can compare both products and see that what you would sacrifice in real-life visual experience by using SL Enterprise, you would save. That's without even considering the potential for interaction other than plain conferencing.
This also makes me think that SL may do with virtual worlds what the Internet did with online activity. If businesses adopt SL Enterprise quickly, it will be hard for a competitor to displace SL as a "virtual world with a firewall" solution.
This Enterprise product is promising because using it with the security of a firewall will make 3D more tempting to organizations. Let's hope LL customizes it for other needs, too.
Friday, November 20, 2009
Second Life Veterans Tribute
Read the article in Community.
SNOWY MOUNTAIN RESORT
Thursday, November 19, 2009
Eye on the Blog: Lindens "to Retire the Current Mentor Volunteer Program"
The company has decided the time to evolve and grow as a volunteer community has come. While the official Mentor Volunteer Program has been an extremely valuable endeavor, its sheer size has made it increasingly difficult to support, and we need to reallocate our resources at the Lab for other Resident-focused programs. We've decided to retire the current Mentor Volunteer program—launching new opportunities for expanded volunteerism within Second Life.
For more information about the close of the Mentor Volunteer Program, please take a look at our FAQ.
We're sad to see the Mentor Volunteer Program go, but we're also excited about new opportunities! Now is the time participate in new offered programs, create your own programs or groups, or simply volunteer on an individual level. On our end, Linden Lab will work even harder to create the framework that highlights your efforts and supports the efforts of even more volunteers—heralding in a more sustainable and more creative phase of volunteerism. Rest assured that we will always want and appreciate volunteers in Second Life!
Announcing two new programs!
Linden Lab is focused on building robust volunteer programs in collaboration with the Residents of Second Life. Not only do we plan to help support their amazing work, but we also want to increase the visibility of their contributions for other Residents to enjoy.
1. Second Life Answers. Residents submit questions and other Residents answer them—it's both simple and awesome at the same time. With over 200,000 page views, the Second Life Answers Beta has been a huge success, thanks to our Residents who participated by sharing knowledge, guidance, and friendly support on a wide range of topics in multiple languages. As Second Life Answers continues to grow, it will become even more effective as it attracts even more questions from Residents and more knowledge from our volunteers.
2. Coming Soon: The Resident Help Network (RHN) Beta! This program, which is expected to launch in about a week, will highlight the “best of the best” Resident-run help groups. There's a lot of great information out there among different help groups, and this network is designed to help our Residents find what they need. To apply to be part of the network, help groups must meet a high standard for helping new Residents, maintain over 50 active members, have an established history, produce documentation on how they help, and submit three Resident testimonials. There are more criteria for applicants, which you will be able to read when the blog and wiki information is available at launch. The accepted RHN groups will be listed on the website, featured inworld, and help shape future new Resident experience. We also hope to have an inworld Resident Help Network Fair early next year, so you and other Residents can learn more about the first groups accepted into the network.
Read more in the complete blog post by Lexie Linden Here.
Eye on the Blog: Good-Bye Xstreet Freebies
The Xstreet SL Marketplace is not meant to provide a replacement or even identical experience to that of shopping in-world. Instead, it serves as a specialized shopping experience which makes shopping & selling easier and different in many ways. All of our research and your feedback demonstrates that. Since it is clear that the increasing quantities of free, cheap and stale goods are hindering that experience for shoppers and merchants alike, we will take action to counteract and balance them within the marketplace, for the benefit of all. To be clear: we believe in a free marketplace and will not implement price controls on what merchants can charge for their goods.
The Roadmap:
We will enact the following new controls for the Xstreet SL Marketplace within 90 days, with at least two weeks' notice, in order to improve the shopping experience:Monthly Listing Fee for Freebies of L$99:
- Listings for free items will now be treated as a marketing/promotional tool and thus will have a price.
- L$99 is the price of our least expensive listing enhancement and so we will start there.
- Depending upon desire for this marketing opportunity and perceived value given such demand, we will adjust the price as necessary to maximize this value and keep the freebie listings from becoming bloated again.
- Expected Delivery: 30 - 60 days
- We will enact a minimum commission of L$3 on all sales of non-freebie listings.
- Since Freebie listings are now considered marketing and are charged as such, they will not incur this fee.
- A L$3 commission will raise the commission on all listings under L$50. This was a range suggested by residents, but it turns out that this is the price range where there is a very high transaction volume and low commission income which combine to cover the costs of those transactions.
- We may adjust this minimum commission as we see its effects on the marketplace. L$3 does not cover the full cost of a transaction, but the goal here is first to manage freebie growth first.
- Expected Delivery: 30 - 60 days
- All non-freebie listings will now be charged L$10 per month to remain listed in the Xstreet SL Marketplace
- Currently, less than 20% of Xstreet SL listings make at least one sale per month. This displays just how much clutter of unsold items exists on Xstreet SL.
- Doing this will provide an incentive for merchants to remove listings which are not selling, while keeping this fee low enough to have a minimal effect on listings which are selling and are desired by shoppers.
- By reducing the overall number of listings on Xstreet SL, the shopping experience will drastically improve which will please our shoppers and be a boon to the business of all of our merchants.
- Expected Delivery: 60 - 90 days
- There is already a freebie section on Xstreet SL. This section will become the place to browse for new freebies.
- We will remove free listings from the browsable categories and keyword search results on Xstreet SL.
- Expected Delivery: 60 - 90 days
- We will provide at least 2 weeks notice before releasing any of these changes.
- We expect to enact these controls within the time window 30 - 90 days following this roadmap announcement.
Flirtatious! Grand opening
Wednesday, November 18, 2009
Outrageous Merchandising Ideas Considered at Linden Lab
While Pink says "none of these concepts are currently on our development roadmap, they’re just hypothetical scenarios that we’d appreciate your thoughts on", there is room to worry.
Let me give you a quick run-down on the ideas thrown around.
1- Second Life-Certified Vending Machines
This would create a unified store management, provide premium merchant support and a guarantee for deliveries. Features would include automatic listing on XStreet SL's Web platform and metrics to see how business is performing. The catch? A surcharge of 10 or 15% on all sales.
2- Listing and Promotional Program
For a 5 to 10 US dollars fee for each item listed, Linden Lab will cross-promote your virtual goods on XStreetSL and Premium Classified Listings.
3- Merchant Marketing Program
To spur growth, Linden Lab thinks out loud about bringing new tools such as branding systems, customized store systems such as a Web storefront, and automatic consideration for large scale promotions. Other tools such as tracking purchases in real-time would also be offered.
The price? 10 to 100 US dollars per month, depending on sales volume.
4- I kept the most outrageous for the last point: The Mall of Second Life.
Land would be offered for "free" to merchants. LL would offer promotions along with it… while taking a 30% surcharge on their sales.
What should we make of all this? Linden Lab is CRAVING for your sales money. It wants, with programs such as the Mall of Second Life, to create a real-life income tax on each of your sales.
With fixed land costs, any increase in sales means more revenue and profits for your business. If you use any or all of these potential initiatives, you basically hand Linden Lab a larger chunk of your revenues rather than fixed costs. With the costly listings, you also take much bigger risks by increasing your startup costs, even before you make a sale.
These ideas are also dangerous for small stores. Imagine that there are enough big merchants that make this transition because the costs mean almost nothing to them. It would make those merchandising programs central to shopping in Second Life.
Being a merchant in SL has meant working a whole lot for little money for a large majority of business owners. Many are gaining managing experience but are not getting large amounts for it. Now, if LL manages to implement the measures and make them inevitable, merchants will stand to lose… again.
Tuesday, November 17, 2009
T&A Estates, the place to be
Monday, November 16, 2009
The Skybeam Fox Hunt
Who was the hunted and whom the hunter? Read in Community for more.
Today in SL Newspaper
Don't forget to check Fashion and Classifieds.
Tim Folds His Hand...
Sunday, November 15, 2009
Sculpt Baking texture tutorial
What are 'shade textures'? How do you use them?
How do I get my sculpts to look like yours?
How do I add shadows to sculpts?
All these are questions commonly asked of M&M Creations owner 10 Goosson so she has decided to hold a class and put together a tutorial to help everyone to use sculpts to their full potential.
Come along on Sunday November 15th at 2pm SLT and you could maximise your own use of sculpts and shade textures.
http://slurl.com/secondlife/DoubleMM/201/52/504
Club Zero Gravity
Find out more in the COMMUNITY section with Bixyl Shuftan
Saturday, November 14, 2009
SL-Newspaper 3rd Birthday Party
SLN Birthday celebrations
The landmraks can be picked up from the posters around the office and skybeam.
The grand prize was found last night by Callie Blackburn and I hope to present this to her at tonights birthday party!
Come and join us at 2pm SLT behind our main office at Skybeam
DJ Dakota Christensen will be spinning the tunes and the raffle ball will be dropping out random gifts all night to help celebrate.
http://slurl.com/secondlife/SkyBeam/190/252/38
HAPPY BIRTHDAY SL-NEWSPAPER AND SKYBEAM!
Dana Vanmoer
CHRISTO ISLAND
Friday, November 13, 2009
48 Hour Machinima Flm Project Showing: “And the Winner is ...”
“This is the third time that the 48 Hour Film Project has included machinima,” Chantal told the audience, “and has come to Second Life to screen and celebrate this wonderful event. This past weekend was not a regular weekend at all, as it was divided in 48 hours, for the tream leaders and their crew, ... working hard to produce a machinima ... I recall one team leader saying ‘I love a good deadline,’ and I wonder if that still stands.”
For the 48 Hour Machinima, people had to do a film, using Second Life or another virtual world, such as the World of Warcraft and Grand Theft Auto games. A few elements were required for each film. Among the characters, it had to have a baker named Bobby or Bobbi Stewart. There had to be a book somewhere in the machinima. And one of the lines had to be “Are you sure about that?”
“People usually underestimate the production time of a film in real life,” Chantal explained, “and more so perhaps for a machinima. I always say there is little to no difference, technically speaking, between the two. Your story has to be strong and suitable, and camera work, light, acting, music, sound, edit, if you do a job right, it is done as thorough as in so-called real life. What makes it harder for machinima is the lack of facial expressions, so emotion is a hard thing to bring across. Each engine/platform has its own advantages and disadvantages. Big advantage, is of course no cranes, no helicopters, no rails needed to make a nice smooth pan.”
The finalist would be shown with other films in the larger 48 Hour Film project, which the Machinima contest was part of, “These films will be shown in Las Vegas, April 2010. ... I am so proud to be the machinima producer. It gives me the opportunity to help a little bit towards the goal I have set myself, to bring machinima to the attention of the world. The 48 Hour Film Project is a wonderful organization, and it has given an opportunity to many filmmakers to learn, and show their work. ... I want to thank the 48HFP for coming to virtual worlds and creating this opportunity for machinima. The producers of the first two editions were true pioneers, we can hold them responsible for the start of this wonderful event.
Which brings me to saying thanks, to Panther Chenille, our guest of honour tonight. For ever in your debt! And thanks, to Christina, Mark, and Ben.”
The audience included some noted people in SL media such as Delinda Dryssen and Pooky Amsterdam. Blue Linden was also there.
The first film shown was last year’s winner, “Merry Christmas Frank,” a tale about an elderly actor being thrown out of his regular Santa gig, saying the act’s been changed to scantily clad girls, and they “don’t need anyone about to be dead,” but the old man finds a way to get revenge. Then there was “Among the Badgerman” by Jun Falkenstein of Falcom Productions/Obvious Films, which was late but finished so allowed to be shown even if it didn’t qualify. Filmed in World of Warcraft, it shows a stereotypical TV nature show host coming upon a village of “badgermen,” treating them like simple primitives, completely oblivious to the fact they spoke perfect English and know some of the finer points of modern life.
Unfortunately, it was about this time technical difficulties began to crop up, some no longer seeing the films, just a gray or white screen. For others they took longer to load, sometimes the display cutting off before coming to a close. Using voice was not allowed, but chat was. “I've never been to a movie with so much talking... lolz!” “Shush, Trick.” (TributeTim Kwak throws popcorn at Trick) “I'm not saying anything” ... *brushes the popcorn off his hair.*
Other movies shown included “Bobby’s Wedding Cake,” by Team Machinimatrix, a lighthearted romance about a baker determined to foil the plans of his stonehearted master to marry a young girl. Then there was “Baking With Bobby,” by Team Sound’r, a comedy in which a TV show baker runs to the TV studio late for work, collides with a strange figure, and hastily picking up what he thinks is his cookbook, the results turn out to be a recipe for disaster.
Then there was “At Bakerys End” by Team Ciscovan, a dramatic tale of a man pondering love and losing it. From Team Rediculous Studios, “What of the Baker,” filmed in the Fallout 3 game, a Western. From Grey Matter Films, “The Wisk Girl,” considered of the Superhero Genre. The last machinima shown was the “Ring of False God,” by Team Clark, a suspense thriller. Two corrupt cops try to intimidate a captured enemy into revealing what a dead man was trying to hide.
Following the films, Chantal then announced the winners of the various categories. Team Clark got the most wins, such as in Best Directing and Best Cinematography. The runner-up for best film was “What of the Baker” by team Rediculous Sandwich Studios. Finally came the big moment, “BEST FILM is ... ‘Ring Of False God,’ by Team Clark.” The audience went up in cheers, lots of people saying congratulations. Chantal then continued, “Actually, you have all won!!!!!! ... And I mean it when I say you all have won.”
People continued to congratulate the winners, and Chantal for her work, before heading out.
Best Film "Ring of False God" - Team Clark
Runner-Up "What of the Baker" - Team Rediculous Sandwich Studios
Best Directing: Team Clark
Best Writing: Team Clark
Best Acting: Rediculous Sandwich Studios
Best Editing: Team Clark
Best Cinematography: Team Clark
Best Sound Design: Sound’r
Best Use of Character: Machinimatrix
Best Use of Prop: Sound’r
Best Use of Line: Ideajuice
Best Atmosphere: Ciscovan
Best Musical Score: Sound’r
Best Costumes: Machinimatrix
“It was such a pleasure to do this. I feel for the teams, as I know how hard it is. ... Bye, and welcome, and thanks ... phew!”
Bixyl Shuftan
Win L$10,000 for SLNs 3rd birthday
Sl-newspaper.com was founded by JamesT Juno 3 years ago, now run by his partner Dana Vanmoer
This weekend we are celebrating, first with a treasure hunt with a grand prize of L$10,000
You can find the rules and Landmarks in the poster outside our main office
Then a party on Saturday 2-4pm SLT with DJ Dakota behind our main office
I hope you will all join me in celebrating one of SLs longest running newspapers.
Dana
Thursday, November 12, 2009
The Western Front
Wednesday, November 11, 2009
Tuesday, November 10, 2009
Winter Comes to Mystery
To read more, Click Here in Community.