There has been a lot of controvesy about children in SL and age play
here we like to look at all sides of the situation.
So to that end I would like to introduce our new writer Zaclegend Usher,
a child av in SL who will show us secondlife from his point of view.
Read his first article in our People section now.
DanaXxX
Pages
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Friday, August 31, 2007
Machinima - Bourne Ultimatum
Remember last week I introducted TV Poker's entry into the Machinima contest? Well below is the video, please take your time to watch it
Watch it here!
Please remember to view and cast your votes - voting ends soon!!!
Watch it here!
Please remember to view and cast your votes - voting ends soon!!!
Thursday, August 30, 2007
Age Verification Takes Some Hits
(Photo above: Tee-shirt designed by Mirah McGuire).
THE RECENT ANNOUNCEMENT by Linden Labs that Age Verification has come to Second Life has attracted outrage among residents.
While there are some SL'ers who believe they have nothing to hide and have no reservations with providing personal information to verify their age, location etc., others feel Age Verification will do nothing to prevent Under 18's from getting into Restricted areas.
Mirah McGuire, who says she has four children, stated there is nothing stopping kids from getting hold of their parent's credit cards, social security information etc., and "verifying" false information. She also feels it is Linden Lab's responsibility to prevent under age users from accessing areas in Second Life, not residents.
"Since minors are NOT ALLOWED on the adult grid, why do we have to guard against minors seeing 'restricted content'? It isn't OUR job to keep 'em out Linden Labs, it's yours. Why punish us? This is the most amazingly ass-backwards way of doing ANYTHING that I have ever heard of."
Another critic of the decision, Harald Nomad, a Second Lifer since 2003 said that Linden Lab had chosen the path of free, un-verified accounts and that made it their responsibility to deal with the consequences, not residents.
"Don't confuse verification with trustworthiness," he pointed out, "one has nothing to do with the other."
"The first who needs to earn our trust is Linden Lab itself. By taking its responsibilities seriously."
Mr. Nomad said his comments were not about 'Linden-bashing', but more about making sure that residents were heard on this issue.
"Many have warned Linden Lab when they first introduced the free access," he advised. "Based on the seven-day trial that was in use before then, residents had a pretty good idea what that would lead to."
"Linden Lab didn't want to hear, and now they get to deal with situations they were warned for. It's really nice that they can show off a nine million plus "user" base, but at what price?
"It's wrong to put this (Age Verification) on the shoulders of residents, rather than dealing with the issue where they originate - free accounts," continued Mr. Nomad. "A new one every 20 minutes if need be."
According to Mr. Nomad the way to go is separate ratings into PG, Mature and R-Rated with identity only being required to be proven on R-rated sims, rather than a blanket policy all over Second Life.
Another critic of the scheme, Agapanthus Voom, who has an adult sim exclaimed, "The whole thing is a bunch of bull crap... I will not be partipating... It's SL responsibility to keep teens off the grid... not the SL players... What a bunch of weasles!!!
Mr. Voom said he believed the real reason Linden Labs is taking these steps to "clean up" Second Life was to appeal to the huge Chinese market.
Earlier this year, Second Life finance reporter, Connie McMahon said the Age Verification issue had evoked eight-to-one negative responses when it was first mooted back in May.
At this time, and now in August, a lot of resident's concerns and objections relate to the submission of detailed personal information such as Social Security and Passport numbers to Integrity Services via the internet. Since 2005 there have been numerous high profile instances of supposedly highly secure US companies and government agencies losing detailed data on customer account and personal information.
The parent company of Integrity, the third-party responsible for the Age Verification process, is Aristotle International, a company which compiles and sells voter lists and demographic information to political parties, PACs, fund raising operations, etc.
The requirement of SSN and Date of Birth, while not unusual, is no longer industry best practice. Verification companies such as IDology and ChoicePoint have dispensed with the SSN requirement entirely in favor of logic routines that will assume, for example, that if you hold a mortgage, own a business or work in certain professions (Doctor, Attorney, etc) that you are over 18 years old. The focus of these organizations is simply to reliably establish whether an individual is an adult or a minor. Linden Lab refers to the program alternatively as "age" verification and "identity" verification. The blog in May stated that only "a match code" will be returned but they declined to respond to questions regarding exactly what the code would signify.
Robin Linden has been approached for comment and we hope to bring that to you shortly.
(This article was co-written with material supplied by Connie McMahon).
Can you handle the truth?
The latest installment of "Times of your (Second) Life" is up in the People Section.
In this installment, I meet SL P.I. Mercury Madsen to discuss the deceit and suspicions he investigates inworld.
In this installment, I meet SL P.I. Mercury Madsen to discuss the deceit and suspicions he investigates inworld.
It's Doubtfulphilia
click image to enlarge
Ah machine translators... you just can't beat them for humor. What the gentleman is really trying to say: [He] likes the unusual. However, I'll take 'doubtfulphilia' anyday. It just BEGS to be a word.
from JunkDNA
Wednesday, August 29, 2007
Deceived!
ONE OF OUR READERS has been deceived by a very good friend as to their gender.
Click here for letter to Bella.
SL starts to invade my RL
I bought some cheap sunglasses in real life today.
Imagine my disappointment when I clicked on them and nothing happened!
No HUD menu, no poseballs, nothing!
Imagine my disappointment when I clicked on them and nothing happened!
No HUD menu, no poseballs, nothing!
Art Sanctuary isle
Art Sanctuary isle is a whole new site based on Raspirit Heron's artwork; After initially being started in the skies above Hardangerfjord, Art Sanctuary rapidly evolved into a shared vision between the artist and SL content creator and scripter WieBenIk Beaumont.
Find out about the grand opening in the Events section
Tuesday, August 28, 2007
Windlight or Bugfix?
It was on May 21st 2007 that Linden Lab announced that it had aquired the Boston based company Windward Mark. This company, founded in 2003 by 5 Harvard students, was specialized in making revolutionary virtual world rendering algorythms. In short, they were the perfect partner for Linden Lab to team up with, to make Second Life even more beautiful than it already was. And they called this new feature Windlight.
The first pictures that were released looked really beautiful !! More realistic skies, moving clouds, better sunsets, much better lighting on the clouds ... as a SLotographer I was really looking forward to this and since then have been landmarking perfect spots to make nice sunset photos in SL. They even made a teaser movie and put it on YouTube.com which made me drewl.
So, obviously they released a FirstLook viewer with Windlight about a week later. Although it was still buggy, it looked very promising. Then apparently the priorities shifted and the Windlight FirstLook viewer had to be replaced by a FirstLook viewer with Voice in it, mid June. Well, I can understand that. Apparently Voice was a project a lot bigger than Windlight.
Not to worry, Windlight would be available again in a few weeks, as Zen Linden said in his Linden Blog entry. However, it's now almost 2.5 months later and there's still no Windlight available. At the newspaper we have gotten numerous questions about it, but to be honest, we don't know anything more about it than all you wonderful people do. But apparently it's more and more becoming the new buzz word.
Even on August 2nd, Torley Linden said that Windlight was 'around the corner', in her blog about postcards from Second Life.
So, what is the current status on Windlight? Can we really look forward to having this new feature within a couple of weeks? Or even days? Well, the only people who know the answer to this, are the Lindens themselves. But to be honest, I've become somewhat cynical about this, especially after reading Ian Linden's blog entry about bug fixing.
Since the start of 2007, residents have been complaining that Linden Lab was focusing on the wrong issues. With Windlight, Voice, Sculpties, age verification, ban on gambling, they seemed to forget about one thing: stability.
It has been a much heard complained that the stability of Second Life has been going down much and that LL was not paying attention to this. At least not enough. That they were too much fixed on getting new features out.
All in all I guess the Linden family has finally made a choice. Work on stability, bug fixes and better communication and wait some more with new features like Windlight. And to be honest, although I'm very much looking forward to having Windlight, I do agree with them that the stability issues and bugs are so much more important. They do have my full support if they are really picking it up like this. I would be most happy to go another half year without Windlight, if they really could make some noticable improvements to SL stability.
What about you? Windlight or Bugfix?
Remember, you can't enjoy Windlight if you're stuck, or walking into the ground.
The first pictures that were released looked really beautiful !! More realistic skies, moving clouds, better sunsets, much better lighting on the clouds ... as a SLotographer I was really looking forward to this and since then have been landmarking perfect spots to make nice sunset photos in SL. They even made a teaser movie and put it on YouTube.com which made me drewl.
So, obviously they released a FirstLook viewer with Windlight about a week later. Although it was still buggy, it looked very promising. Then apparently the priorities shifted and the Windlight FirstLook viewer had to be replaced by a FirstLook viewer with Voice in it, mid June. Well, I can understand that. Apparently Voice was a project a lot bigger than Windlight.
Not to worry, Windlight would be available again in a few weeks, as Zen Linden said in his Linden Blog entry. However, it's now almost 2.5 months later and there's still no Windlight available. At the newspaper we have gotten numerous questions about it, but to be honest, we don't know anything more about it than all you wonderful people do. But apparently it's more and more becoming the new buzz word.
Even on August 2nd, Torley Linden said that Windlight was 'around the corner', in her blog about postcards from Second Life.
So, what is the current status on Windlight? Can we really look forward to having this new feature within a couple of weeks? Or even days? Well, the only people who know the answer to this, are the Lindens themselves. But to be honest, I've become somewhat cynical about this, especially after reading Ian Linden's blog entry about bug fixing.
Since the start of 2007, residents have been complaining that Linden Lab was focusing on the wrong issues. With Windlight, Voice, Sculpties, age verification, ban on gambling, they seemed to forget about one thing: stability.
It has been a much heard complained that the stability of Second Life has been going down much and that LL was not paying attention to this. At least not enough. That they were too much fixed on getting new features out.
All in all I guess the Linden family has finally made a choice. Work on stability, bug fixes and better communication and wait some more with new features like Windlight. And to be honest, although I'm very much looking forward to having Windlight, I do agree with them that the stability issues and bugs are so much more important. They do have my full support if they are really picking it up like this. I would be most happy to go another half year without Windlight, if they really could make some noticable improvements to SL stability.
What about you? Windlight or Bugfix?
Remember, you can't enjoy Windlight if you're stuck, or walking into the ground.
JunkDNA
Portrait Develops Into Portfolio:
Having been asked for a head & shoulders picture for the staff profile, I realized that I had no decent snapshots, ever tried to take one of yourself?
So it was off to a friend of mine, Robbie at the ThinkTank Studios, to see if he could take one for me.
Read more in the red light section
Monday, August 27, 2007
Murder Most Horrid
Read about the Murder Mystery events going on at the Secret Desires Club, over in Events!
Sunday, August 26, 2007
What about virtual baseball?
We decided it was time to take a closer look at sports in Second Life. We started out with baseball, since most of the people in SL are from the USA. Please read about our search in the Explore section.
On the scale of weirdness ...
They say that everyone has their own fetish. Well, this is a very specific one. But be ready to click away if you've just eaten. Read about it in our Red Light (18+) section !!
Mall Operator Aims for “Fun Experience”
“All the world’s a mall, and all the men and women merely shoppers.” Read how one innovative mall owner is trying to make them about much more than just shopping. SL-Finance .
Companies Flee New Transparency Rules, ISE Sale Cancelled
Reversing their recent championing of stock market stability and transparency six companies opted to de-list their shares from the International Stock Exchange (ISE) in a dispute over new regulations implemented by the exchange to require full public disclosure of “insider” trading. Read the full story in SL-Finance .
Gambling really banned from SL?
It has been a while now since the ban on gambling in SL came into effect. Some dispised the ban, others welcomed it. But all in all, what can you do about it?
Most of the casino owners just gave up and left SL, or found other -legal- things to do. Others just went on, oblivious to any bans, and then there are the ones who went underground. Obviously, the latter are very hard to find, but I did find a few casino's still operational.
Obviously, the description on the parcel has changed and it's not advertised as a casino. But I bet those who are determined to find a place to gamble, go to great extend to find those places and keep them secret. Some have even hand signs to help them doing that.
The casino I was visiting was being dismantled as I was there. It was done by the owner of the region/sim, not the casino owner. So in the end, I bet it will only be the really underground places that will remain. And the same will go for shops that sell casino signs, like the one I found ...
Most of the casino owners just gave up and left SL, or found other -legal- things to do. Others just went on, oblivious to any bans, and then there are the ones who went underground. Obviously, the latter are very hard to find, but I did find a few casino's still operational.
Obviously, the description on the parcel has changed and it's not advertised as a casino. But I bet those who are determined to find a place to gamble, go to great extend to find those places and keep them secret. Some have even hand signs to help them doing that.
The casino I was visiting was being dismantled as I was there. It was done by the owner of the region/sim, not the casino owner. So in the end, I bet it will only be the really underground places that will remain. And the same will go for shops that sell casino signs, like the one I found ...
Bacchus? surely not!
"Depravity is Bacchus' dirty little sister" says JT Till Bacchus club and mall owner
Read more in our redlight section
Saturday, August 25, 2007
Bourne Ultimatum - Machinima Entry
Millions of people watch them world-wide. They give us huge insight into the latest blockbusters and cinema must sees. I am of course referring to the movie trailer. Read all about my visit to a studio who has just recreated a trailer for the Bourne Ultimatum here in EXPLORE.
Watermelon houses?
No worries if you spent all your paycheck on rent this month, just dig in. Watermelon houses, good enough to eat!
From JunkDNA
Down the Virtual Aisle
The "Times of your (Second) Life" series returns with the latest entry on SL Weddings.
Read it in the People Section.
Friday, August 24, 2007
What 2 years of SL does to you ...
Want to see how a newbie can grow out to be the CEO of one of the leading newspapers in SL? Follow this link to the People section and read all about it.
Steampunk Literature in Victorian Era Library
HAVE YOU HEARD OF STEAMPUNK LITERATURE? Well, click here, to find out where you can go to read it.
There's a new library devoted to it at Caledon, a Victorian era sim where the manners and gentility of yesteryear are faithfully recreated and followed.
Take Action! brings you Virtual Sudan!
'Take Action is expanding, and trying to find new ways to bring you information about different campaign’s, charities, and global issues.
Take Action has recently been working on a project called Virtual Sudan.
We have information, stories of survival and hope, ways that you can help, and visuals.
The main goal was to bring the information and the realness of the horror that is going on in Sudan. We have studied and researched Sudan for many weeks now, and have brought it some of the issues. Slavery in Sudan, blood diamonds, hunger, Camp Darfur, war, AIDS, and orphans.'
Take Action has recently been working on a project called Virtual Sudan.
We have information, stories of survival and hope, ways that you can help, and visuals.
The main goal was to bring the information and the realness of the horror that is going on in Sudan. We have studied and researched Sudan for many weeks now, and have brought it some of the issues. Slavery in Sudan, blood diamonds, hunger, Camp Darfur, war, AIDS, and orphans.'
Images within secondlife
On the Take Action website you can see a slideshow of more images from the Sudan which I have not put here as they can be rather disturbing, but I believe worth seeing.
Find out how you can help <>CLICK HERE NOW
Dana XxX
Blood diamonds
On the Take Action website you can see a slideshow of more images from the Sudan which I have not put here as they can be rather disturbing, but I believe worth seeing.
Find out how you can help <>CLICK HERE NOW
Dana XxX
Thursday, August 23, 2007
Gambling Ban A Windfall For A European Business
WHEN LINDEN LABS prohibited gambling in Second Life, there was a group of European business people who couldn't believe their luck!
They had been formulating a unique 'bank/casino' concept and had been wondering how they could position themselves in SL, competing against the casinos.
Come 1st July, when all casinos were banned, the company had the windfall of a lifetime - no competition for their enterprise!
CLICK HERE to read about their new business.
Casino ban
The loss of the Casino's seems to have got pushed to the background with all the inworld problems SL is facing, but it has not gone away, I would say rather it is simmering probably on a few lawyers desks right now.
A lot has been written about the Laws LL have been forced to impose but what about the casino owners and staff? I received a letter from one such who has asked to remain anonymous on legal advice.
We at SLN understand this need and respect their wish, so the letter is hosted on a separate site purely for that reason you can find it by CLICKING HERE although long it is well worth reading for a good look from another point of view.
Plus reading the actual laws that LL have used as reason for this move.
SLCC starts tomorrow !!!
SLCC completely sold out and expecting a huge press attention. Read more in our events section.
To everyone who will be attending the convention : Have Fun, Send a postcard !
To everyone who will be attending the convention : Have Fun, Send a postcard !
Dresden Gallery
Dresden Gallery in second life I have to say, I think is one of the most awe inspiring places I have seen so far. Check out my story in EXPLORE now.
Wednesday, August 22, 2007
The Body Beautiful
Check out my tale of fashion shows, runway modelling and lots and lots of skin over in DESIGN!
Downtime Blues
Yes we are all bored and keeping fingers crossed that another 'fix' will actually get some of the issues 'resolved' rather than make matters worse.
While waiting for the grid to come back up I thought i would read through some of the comments on the official Linden blog when i came across this one comment which I think deserves a read, this comment was posted on August 19th when log in issues were a real problem along with the usual SL glitches that everyone has had to work with the last few weeks:
Slartibartfast Magicthise Says:
Several definitions for “RESOLVED” from dictionary.com:
1. to come to a definite or earnest decision about; determine (to do something): I have resolved that I shall live to the full.
2. to separate into constituent or elementary parts; break up; cause or disintegrate (usually fol. by into).
3. to reduce or convert by, or as by, breaking up or disintegration (usually fol. by to or into).
4. to convert or transform by any process (often used reflexively).
5. to reduce by mental analysis (often fol. by into).
6. to settle, determine, or state formally in a vote or resolution, as of a deliberative assembly.
7. to deal with (a question, a matter of uncertainty, etc.) conclusively; settle; solve: to resolve the question before the board.
8. to clear away or dispel (doubts, fears, etc.); answer: to resolve any doubts we may have had.
9. Chemistry. to separate (a racemic mixture) into optically active components.
10. Music. to cause (a voice part or the harmony as a whole) to progress from a dissonance to a consonance.
11. Optics. to separate and make visible the individual parts of (an image); distinguish between.
12. Medicine/Medical. to cause (swellings, inflammation, etc.) to disappear without suppuration.–verb (used without object)
13. to come to a determination; make up one’s mind; determine (often fol. by on or upon): to resolve on a plan of action.
14. to break up or disintegrate.
15. to be reduced or changed by breaking up or otherwise (usually fol. by to or into).
You are probably using definitions 1 and/or 7.
Although some might believe you’re going with definitions 2, 3, 14 or 15.
So yeah, I guess “resolved” is about right.
I will leave it up to you to decide which definition you think LL means
Dana XxX
Tuesday, August 21, 2007
Orientation Station Welcome Area
Beginning six months ago with an idea to provide better entry experiences in world, Savannah Glimmer and Dirk Talamasca, along with V3 Group's, Liam Kanno, set out on a long and worthwhile journey. Forty Sponsor's and over 120 mentors are prepared to greet the first new SL'ers in four regions Clever, Bright, Scholar and Genius. Following training new residents can go to the Orientation Station Welcome Area for advanced training and dignified exposure to some of Second Life's products and attributes.
Monday, August 20, 2007
Sunday, August 19, 2007
Hot or Not: Voice
Ever heard a Blowfish talk?
Lately we have had a lot of turmoil in Second Life. Some good, some bad, some better. But most of them controversial, to say the least.
First, they announced age verification. Then they said there was a going to be a ban on gambling (on which they enacted recently). And in between, we have had the introduction of sculpties, voice and there's going to be another one upcoming: Windlight. And more changes are coming, but some of them are behind the scenes, or 'server side' so to say.
At the end of June, we picked 3 of them, which are supposed to be changes for the better. Improving graphics, introducing new features ... but are they really that good? We already did a story on sculpted prims, or sculpties, and now it's time to reflect on the introduction of Voice. Hot or Not? That's the question.
Of course we couldn't do a proper review without trying it ourselves and of course talking to people about what they think of it. It all came to life (and live) when they made a new First Look viewer available and gradually, region by region, made the grid ready for voice. Then, improvements were made to the system and on the second day of August, in the year 2007, they made it available to everyone. With a new viewer, Voice was easily accessible to everyone.
When I installed it, it was just like any other release of a new viewer. The message came up asking to install the new viewer, I pressed the 'oh yes please, free me of those nasty bugs and give me voice' button, and went ahead. Installation went perfectly right, I checked the preferences and turned on Voice. I plugged in my headset, changed the plugs again because I had switched the pink and the green by accident, and thought: where better to test this than on Help Island? Always people around, probably some Mentors to help out, and a good test how Voice works in already laggy circumstances.
To my big surprise, it worked perfectly well. No fiddling around with drivers, no figuring out how it should work, no hassle with volume settings, I could hear other people talking instantly and after a while I felt brave enough to utter my first words. And it was immediately answered by a lady with a Texan accent, saying: "Yes, loud and clear"!
How wonderful. And the lag wasn't any worse than usual. I wondered why everyone was so afraid of that. I mean, Voice was much seen as a real performance threat to SL, possibly making laggy sims even more laggy and causing whole estates to crash. Well, to me it was great.
Recently, I haven't been using Voice a lot, but yesterday I tried it again. Just to see if I wouldn't immediately go to phase 2 of a normal culture shock (dissapointment). I didn't. It still worked okay, except that some of the people were hard to hear, and others were very much so present. But people sorted that out themselves. And the funny thing was: when the Help Island sim crashed (with everyone in it), Voice kept working! Even when all stood still and my mini-map turned red, I could still hear people talking about how they crashed and how they would get back in a second.
As I did. And the fun just continued like nothing had happened. Chatting about politics, the weather, Second Life, Real Life, and whatnot. Actually, it was so funny. There was this Canadian lady who had the avatar of a Blowfish (AKA Puffyfish). And I just thought: isn't this typical ... one day you're moving some prims around, trying to build something, the other day you hear fish talk !!
Did that crash have anything to do with Voice? It is true, SL has had a lot of connectivity trouble, server blackouts and other bad gridwide crashes lately. But is it due to Voice? It is what a lot of people have been screaming from the rooftops, even begging Linden Lab not to go ahead with Voice until at least they fixed a number of known bugs and improve performance.
There was a SL Mentor present, so I asked him a couple of questions ...
SL Newspaper: What is the single most question you get as a mentor?
SL Mentor: how do I enable voice? is the top
SL Newspaper: have you had a lot of grief, or heard about it, from residents who were disgruntled about voice coming to SL?
SL Mentor: no, someone else mentioned voice griefers last night. voice griefers would be people who just broadcast noise throgh the voice line.. I haven't experienced that yet.
He seemed pretty preoccupied with helping people, so I didn't want to disturb him any more than I already did. However, I guess his answers do say something. A new kind of griefing, and still plenty of people having trouble getting it to work. I guess Voice does have its drawbacks. On the other hand, a lot of people posing as someone from the opposite sex will not be able to continue their act anymore. And will it enhance sexual experiences? Will it really lead to people using it for that, like an enhanced version of phone sex? Or will more business come to Second Life, using Voice to actually talk to customers?
As usual, I get stuck with more questions than answers. But the future will show. After half a month of Voice being available to all, it's just hard to say.
On a scale of hotness of 1 to 5, I give voice a moderate 3.5.
Please look forward to our 3rd and last episodes of Hot or Not, when Windlight will become publically available (in the main viewer or as First Look), and I hope that will be soon. And thanks go to the Blowfish with the beautiful voice, Sage Straaf, for letting me use a picture of her and her avatar, and of course our SL Mentor DoteDote Edison, for taking the time to answer a few of my questions.
Lately we have had a lot of turmoil in Second Life. Some good, some bad, some better. But most of them controversial, to say the least.
First, they announced age verification. Then they said there was a going to be a ban on gambling (on which they enacted recently). And in between, we have had the introduction of sculpties, voice and there's going to be another one upcoming: Windlight. And more changes are coming, but some of them are behind the scenes, or 'server side' so to say.
At the end of June, we picked 3 of them, which are supposed to be changes for the better. Improving graphics, introducing new features ... but are they really that good? We already did a story on sculpted prims, or sculpties, and now it's time to reflect on the introduction of Voice. Hot or Not? That's the question.
Of course we couldn't do a proper review without trying it ourselves and of course talking to people about what they think of it. It all came to life (and live) when they made a new First Look viewer available and gradually, region by region, made the grid ready for voice. Then, improvements were made to the system and on the second day of August, in the year 2007, they made it available to everyone. With a new viewer, Voice was easily accessible to everyone.
When I installed it, it was just like any other release of a new viewer. The message came up asking to install the new viewer, I pressed the 'oh yes please, free me of those nasty bugs and give me voice' button, and went ahead. Installation went perfectly right, I checked the preferences and turned on Voice. I plugged in my headset, changed the plugs again because I had switched the pink and the green by accident, and thought: where better to test this than on Help Island? Always people around, probably some Mentors to help out, and a good test how Voice works in already laggy circumstances.
To my big surprise, it worked perfectly well. No fiddling around with drivers, no figuring out how it should work, no hassle with volume settings, I could hear other people talking instantly and after a while I felt brave enough to utter my first words. And it was immediately answered by a lady with a Texan accent, saying: "Yes, loud and clear"!
How wonderful. And the lag wasn't any worse than usual. I wondered why everyone was so afraid of that. I mean, Voice was much seen as a real performance threat to SL, possibly making laggy sims even more laggy and causing whole estates to crash. Well, to me it was great.
Recently, I haven't been using Voice a lot, but yesterday I tried it again. Just to see if I wouldn't immediately go to phase 2 of a normal culture shock (dissapointment). I didn't. It still worked okay, except that some of the people were hard to hear, and others were very much so present. But people sorted that out themselves. And the funny thing was: when the Help Island sim crashed (with everyone in it), Voice kept working! Even when all stood still and my mini-map turned red, I could still hear people talking about how they crashed and how they would get back in a second.
As I did. And the fun just continued like nothing had happened. Chatting about politics, the weather, Second Life, Real Life, and whatnot. Actually, it was so funny. There was this Canadian lady who had the avatar of a Blowfish (AKA Puffyfish). And I just thought: isn't this typical ... one day you're moving some prims around, trying to build something, the other day you hear fish talk !!
Did that crash have anything to do with Voice? It is true, SL has had a lot of connectivity trouble, server blackouts and other bad gridwide crashes lately. But is it due to Voice? It is what a lot of people have been screaming from the rooftops, even begging Linden Lab not to go ahead with Voice until at least they fixed a number of known bugs and improve performance.
There was a SL Mentor present, so I asked him a couple of questions ...
SL Newspaper: What is the single most question you get as a mentor?
SL Mentor: how do I enable voice? is the top
SL Newspaper: have you had a lot of grief, or heard about it, from residents who were disgruntled about voice coming to SL?
SL Mentor: no, someone else mentioned voice griefers last night. voice griefers would be people who just broadcast noise throgh the voice line.. I haven't experienced that yet.
He seemed pretty preoccupied with helping people, so I didn't want to disturb him any more than I already did. However, I guess his answers do say something. A new kind of griefing, and still plenty of people having trouble getting it to work. I guess Voice does have its drawbacks. On the other hand, a lot of people posing as someone from the opposite sex will not be able to continue their act anymore. And will it enhance sexual experiences? Will it really lead to people using it for that, like an enhanced version of phone sex? Or will more business come to Second Life, using Voice to actually talk to customers?
As usual, I get stuck with more questions than answers. But the future will show. After half a month of Voice being available to all, it's just hard to say.
On a scale of hotness of 1 to 5, I give voice a moderate 3.5.
Please look forward to our 3rd and last episodes of Hot or Not, when Windlight will become publically available (in the main viewer or as First Look), and I hope that will be soon. And thanks go to the Blowfish with the beautiful voice, Sage Straaf, for letting me use a picture of her and her avatar, and of course our SL Mentor DoteDote Edison, for taking the time to answer a few of my questions.